Slowroads
slowroads.io
slowroads.io
The core of the demo is that procedurally generated landscape and how that's supposed to evoke a feeling. I am paying 0 attention to the hills as the UI, sounds, and boost button are all clearly designed to get me to drift around these bends as quickly as possible.
To me, those two parts of the game are absolutely pulling in opposite directions.
At first I loved the bucolic setting but very quickly the high pitched whine and fast pace got me annoyed and actively seeking change.
Very dissappointed with how the car handles underwater, topping out at a meager 20 mph.
I'd have been happy with a slow drive, as advertised.
Seems then that you’re driving a fwd car with a stiff rear suspension and a softer front
- Accelerate the car to 100+ mph (Use "shift" for a boost, if needed)
- Enable autodrive (F)
- Enjoy, as the car looses control and flies of the road
> The idea of a "slow road" is about taking the longer scenic route instead of the highway, not about how fast you drive.
TIL
Also I love that it runs so well (locked 144 fps with all graphics maxed) on my machine.
Never managed it.