[1] https://github.com/tonaljs/tonal/blob/main/packages/chord/in...
Data-structures beyond what the standard lib gives you (string and array) are the main reason the addition of classes to JS was so helpful.
You could have a completely stateless class/object that would manipulate those nodes and add them and remove them from the data structure.
data List a = Nil | Node a (List a)
data Tree a = Leaf a | Node (Tree a) (Tree a)
there is nothing stopping you from writing something like this in JS const list = { kind: 'node', val: 3, next: { kind: 'nil' } };
And then using a switch case to navigate the list/tree matching on the kind field.With the latter approach, the user is not limited to the bahaviors that the library author wrote. The data (not state) can be used freely. Similarly, the functions are not tied to any particular state - the data can come from anywhere, as long as it has the right shape.
The functions are kept pure and the data is kept pure.
As opposed to an object oriented programming style in which data and functions share the same object and create bug ridden state machines thats not as easy to reason about.
Some further explanation about this:
https://www.goodreads.com/quotes/702062-immutable-objects-ar...
a semi-nuanced discussion:
https://www.reddit.com/r/scala/comments/ejwsp1/is_mutability...
you can just Google mutable state to find more info.
separating your data structures and functions in many cases will make your code cleaner and more bug free.
Your first link's first sentence's first two words are "Immutable objects". No problem there. It doesn't conflate objects with mutability.
the point is obvious.
Being that every single language on Earth uses objects for non-primitive data structures that should be inferrable to a reasonable person.
a data structure in that context is clearly an ordered grouping of objects versus an unordered/loose grouping of objects.
I have ideas but I don't think I'm getting them through. Most of the problems functional proselytizers have with objects come from inheritance and mutability. Instance methods from classes don't seem to conflict with any of the functional tenets.
As for mutability, I think it's good sometimes. Dates should have been immutable, but Maps are a good fit for mutation. Immutable maps might make sense too sometimes.
But I find it difficult to communicate about any of this when fundamental terminology is used in novel ways.
like a binary tree for example
I honestly still don't understand what you're getting at.
> a data structure in that context is clearly an ordered grouping of objects versus an unordered/loose grouping of objects.
What's an "ordered grouping"? What does "loose" mean? These are not gotchas. I'm trying my best here.
For me, if I were implementing a data structure, I would probably use objects. In fact, I'd probably use a class. I'm not trying to argue that data structures shouldn't be implemented in terms of objects or anything. My point is just that the tonal.js description is kind of nonsensical. Or at least hard to understand.
I guess maybe low level c and assembly where you implement everything as bits in physical memory?
There's often a stack-/heap-allocated dichotomy. Some languages consider stack-allocated structs not to be objects. They have no reference identity. Assignment has copy semantics. C# is one such language.