That's a totally wrong explanation but it helps me sort out the effects and what to expect. If you fly quickly around the Earth, your watch is a tiny bit different than the stationary clock.
That's a totally wrong explanation but it helps me sort out the effects and what to expect. If you fly quickly around the Earth, your watch is a tiny bit different than the stationary clock.
But it's true.
edit: wait, if the Vector4.magnitude == 1, are dense objects actually just fast/hot?
For a deeper "why", see Feynman[1].
edit: it's related to how spacetime with a finite speed of light is represented mathematically. There's some discussion here[2] which might shed some light.
[1]: https://fs.blog/richard-feynman-on-why-questions/
[2]: https://en.wikipedia.org/wiki/Imaginary_time#In_cosmology
This is close to the main intuitions of special relativity as a geometric theory. I would phrase is more as "speed borrows space from time". In general relativity (and special relativity if you look at it geometrically) every reference frame moves at 1 second / second in their own coordinates, but an observer in a different frame will see you move in their coordinates -- the 4-vector of your time / position keeps the same magnitude, so since you are moving faster in space, your time is moving slower.
This sounds cool, but I don't think it has explanatory value. It's true that moving close to the speed of light will mess with your intuitions about the passage of time and give you things like the Twin Paradox. But there's nothing special about time there, it also makes things shorter by Fitzgerald contraction.
You can't be in the future, for example. The point of relativity is the equivalence of reference frames, it's not like the space traveller's clock is wrong and the stayhome's clock is correct, it's that humans who never travel at speeds close to the speed of light don't expect that two good clocks could ever disagree.
If time is constant, objects moving at a significant fraction of the speed of light break causality. They're moving fast enough that causality propagating the opposite direction of their velocity (things happening in the future) reach them faster than they should, and causality propagating in the same direction as them reaches them slower than it should (because they're moving away from it at a significant portion of the speed causality is approaching them at).
E.g. lets say there are 2 massive celestial bodies A and B. A is not moving at all, B is moving at 50% the speed of light. Let's say they pass close enough to gravitationally interact, but are half a light-year away from each other. Once they pass each other, causality from B will propagate to A at the speed of light, like normal. Causality seems fine.
But causality will propagate from A to B much, much slower because of the relative velocity. If B is 1 light-year away, it would actually take something like 1.3 years for causality to reach it. In other words, A is within B's causality radius (B can cause effects on A), but B is not within A's causality radius (or rather, it is when the event happens, but it won't be there by the time causality gets there). That's a problem for something like gravity. B's gravity can influence A, but A's gravity can't be the cause of events on B, because of the speed of causality. Thus the only valid event is B's gravity on A, accelerating A without decelerating B, meaning we would have actually created energy (at least until causality catches up).
To maintain causality, and preservation of energy, something has to happen to B such that A interacts with B at the same time B interacts with A. The answer is to make movement through time and movement through space inversely correlated. If B is moving fast enough that light takes 30% longer to get there, B's time has to slow down by the same amount so that causality can be simultaneous and not create energy.
Causality essentially requires movement through space and movement through time to add up to some constant. As movement through space increases, movement through time decreases and vice versa. It's basically a formula like (current speed/speed of light) + rate of passage of time = 1.
That's the underpinnings of the idea that FTL travel will allow time travel. If (current speed/speed of light) is greater than 1, the passage of time has to be negative or flowing backwards to maintain causality. I.e. you are moving so quickly that you can catch up to and interact with causality propagating through the universe.
Somewhere out on the edges of the universe, the causality of the meteor that killed the dinos is still propagating outwards. Perhaps if we could move fast enough to reach that wave of causality, we would be able to interact with it somehow. It's all theoretical, and hand-wavy, and trippy, but interesting in concept.