I'd be happy to hear about your project and share my learnings if you want to schedule a time to talk. I've put a tiny bit of thought into this problem and would love to pass on what I've learned.
The way I originally conceptualized floro was a way to version anything without requiring plain-text (ie. higher order versioning). I've strayed quite a bit from that belief and I think there's a lot of complex trade-offs involved in version control and what makes sense for specific use-cases. Floro would be trash for game development but that is an industry that sorely faces tough versioning problems involving graphical data.
Please feel free to reach out to me if you do want to chat. The discord for floro is listed on the website but you can also just check my HN bio for my email.