Re: shared infra - there will probably be some testing component used for local dev, you can release that instead of the full thing. For example: just the dedicated server part that I can connect to using a dev command line flag to play a game, but not the shared infra login system, lobby server, inventory server, matchmaking etc.
Sure, there will be some edge cases where it really is impossible to disentangle from a live, profitable other game - but I would wager the vast majority of games could be covered with very low effort.
I don't think we should be making laws in which "there will be some edge cases where it really is impossible" to comply. I get and empathize with the spirit, but you and the people behind this campaign can't just dismiss the complexities involved here with "I would wager" type responses. It shows a lack of insight into the realities of both game development and legislation.
Imagine if your fridge cut out after two years because the company went bankrupt, would you really just accept "Oh well, it was designed that way! It's far too complicated to expect the company who made it in the first place to plan around that happening, that's just the way the industry works."
It's absolute madness that games are just kind of expected to die simply because its not a physical good.
Also the comparison you make isn't really accurate since the fridge didn't rely on a power generator by the manufacturer in the first place.
FWIW in an online game i worked on recently(ish), which was BTW shut down by the publisher (thus making all the work people spent on it for years go to waste), it was really just "run a single .exe" - pretty much every developer had the server running on their machine for local debugging.
Well, it's not like they didn't make it. This could very well be part of the initial requirements.
It's basically right-to-repair for videogames.
Read the FAQ: https://www.stopkillinggames.com/faq
Often times asking the government to take action means asking them to take their boot off your neck. It is important to take a moment to check what the issue is before assuming that asking the government to take action implies expansion of powers.
The issue are the big publishers like EA, Ubisoft, Activision-Blizzard, Microsoft, where the goal is to squeeze every cent out of players.
Seems like this is less an issue of actual support and more an issue of pricing/access model disconnect.
When a SaaS product ends, it can be frustrating for sure, but it rarely feels like a betrayal in the way ending access to a one-time payment product does.