Carmageddon seeks Kickstarter cash comeback
bbc.co.uk
bbc.co.uk
We had a PC version going well (DOS, Windows, ... FM Towns!), but needed a good PPC mac port and some demos. We met Patrick & Neil through game industry networking, they contracted for this and got coding.
We had specced some ghastly 'design by committee' ideas for demos, details of which are fortunately lost in the mists of time. Thankfully, they kinda ignored the daft ideas and started playing with cars, physics & deformation, and the game was born.
The comments about Patrick's stock car racing are not far off - On one of my support trips to the Isle of Wight, I arrived to find a pile of police cars and Patrick's station wagon (proper US one - timber an all) with a broken wind shield. They had been filming footage for rotoscoping the peds by the simple expedient of Patrick driving at his mechanic (John?) who then rolled over the roof of the car - safety equipment was several layers of jumpers. ISTR the windshield broke when the car was not going fast enough to carry the victim over the roof.
Local offices had complained (I'm sure Patrick jumping out from behind cars with a pretend bazooka whilst being filmed did not help either :-)
$15 for a copy of the game has to be worth it.
They sell vintage games, updated to run on modern systems. AFAIK, they adapt the games themselves (DOSBox for DOS titles, patches and custom settings for Windows titles.) The prices on the home page span between $3 and $30.
The problem in this case is that the authors don't own the game, Square Enix does.
Short of raising $3 to $5 million plus, I'm guessing Kickstarter will be used to get the product to a point where a larger publisher can fund them across the finish line.
That said, if Carmageddon and World of Tanks had babies, I'd want to be at the birth.
It was always fun watching the AI navigate tricky sections of straight road.
Frankly, many a developer has produced crap games for a great franchise. I don't like spending money on crap games. Now maybe all of these will turn out great! But maybe not.
I am pretty sure Double Fine will be able to crank out great stuff like they always do. Al Lowe is a big name, too, even though his last big success is already ancient history.
But this one... Just as venture capitalists won't fund people they don't trust, I won't kickstart something with dubious value. I rather give to charity than support people who might waste it.
If it turns out great, I'll happily buy it though. If you can't convince me of that though, I rather give the same money to a cool open source project. Seriously, I do this regularly.
They'll be using Steam for PC/Mac, if the rumors of Steam/Linux come true that'll probably make it more likely for them to port.
If they add kids among the pedestrians and a non-Windows version, I'll invest. :-)
> We plan to produce a Mac OSX version shortly after the PC release, with Xbox 360 and PS3 following as soon as possible afterwards. (And on to even more platforms, as funds and time allow...)
No word on children, but they probably wouldn't be far-fetched considering the original one had both old ladies with walkers and women with strollers.