I wonder why this happens? Does Denuvo cost a lot of ongoing subscription money for a developer or something? I’ve noticed this happens a decent amount.
I wonder why this happens? Does Denuvo cost a lot of ongoing subscription money for a developer or something? I’ve noticed this happens a decent amount.
[0] https://www.techpowerup.com/275158/denuvo-drm-pricing-struct...
https://irdeto.com/denuvo/nintendo-switch-emulator-protectio...
There is precedent for that kind of thing, Wii emulation matured early enough that a handful of retail games had code specifically intended to frustrate running them in Dolphin. They abused some details of the real Wiis L1/L2 cache which aren't simulated by Dolphin, and couldn't be without adding an unreasonable amount of overhead.
https://dolphin-emu.org/blog/2017/02/01/dolphin-progress-rep...
Maybe the devs of the game you mentioned decided that after the initial spike had passed, and they are in a long tail period, it is cheaper to remove Denuvo.
Or they just used Denuvo to protect the game during early time when most sales happen and they removed it because they want better performance and also they want people to be able to play the game 20, 50, 100, and 1000 years from now.
In the case of Lies of P though, the developers accidentally included a debug build .exe without Denuvo in an update, only afterwards was it actually removed entirely because there was no point in including it anymore.
You’re limited to 3 or 5 activations per day.
The guy in the video makes the point that: Game is released --> paying users suffer the lower perf caused by DRM while pirates crack it --> pirates succeed, company removes DRM, paying users benefit from improved perf ^^