I guess you could give realistic voices to people that lost their voices by using old recordings, but there's no way that this is a market that justify the investment.
I guess you could give realistic voices to people that lost their voices by using old recordings, but there's no way that this is a market that justify the investment.
With game development as well, being able to be my own voice actor would save me an immense amount of money that I do not have and give me even more creative freedom and direction of exactly what I want.
It's not ready yet, but I do believe that it will come.
iPhone Personal Voice [1] is one. It helps people who are physically losing their voice and the ones around them to still have their voice in a different way. Apple takes long voice samples of various texts for this though.
My dad passed away a few months ago. Going through his things, I found all of his old papers and writings; they have great meaning to me. It would be so cool to have them as audio files, my dad as the narrator. And for shits, try it with a British accent.
This may not abate the concerns, but I'm sure good things will come too.
And possibly another one, but that would be a spoiler
Maybe a decade ago, I came across a cassette tape that he had used to record himself reading from a book for school - several minutes in duration.
It was incredibly surprising to me how much he sounded like my older brother. It was a very emotional experience, but personally, I can't imagine using that recording to bootstrap a model whereby I could produce more of his "voice".
It is healthier for us to just let others do as they wish with their time without passing judgement.
P.S.: "but what about small, indie creators" that's not who's gonna embrace this the most, it's big studios, and they will do it to fuck over workers.
Do I want to have people making exact clones of voice actors? No. The problem is that if you say "You can't get 90% close to an existing voice actor" then the technology will be able to create almost no human voices, it'll constantly refuse like gemini, even when the request is reasonable. This technology is incredibly powerful and useful, and we shouldn't avoid using it because it'll force a few people to change careers.
Also:
> This technology is incredibly powerful and useful
At what, exactly? The only "useful" case you presented is "actually, replacing voice actors with AI isn't so bad".
Edit: If you've got a cadre of volunteer voice actors that don't suck hidden somewhere, you need to share buddy. That's the only way your comments make sense.
Your vision of a world where anyone can create voice for their projects for cheap CAN NOT exist without someone getting exploited. Nor is it sustainable, really.
You said they this world would be worth some people losing their careers, but what do we gain? More games/audiobooks of questionable quality? Is this really worth fucking a whole profession over?
I really hope we can deprecate a whole bunch of professions related to fossil fuels, including coal miners and oil drillers etc.
I sympathise with the people working in those professions, I do, but times change and professions come and go, and I don't buy the argument that we should stop inventing new stuff because it might outcompete people.
As for positive uses of this technology, it might be used to immortalise a voice actor. For example Sir David Attenborough probably won't be around forever, but thanks to this technology, his iconic voice might be!
It is not unfair that, in order to have voice acting, you must have someone perform voice acting. You don't have the natural right to professional-level voice acting for free, nor do you need it to create beautiful things.
The tech is simply something that may be possible, and it has tradeoffs, and claiming that it's an accessibility problem does not grant you permission to ignore the tradeoffs.
I also don't have the natural right to work as a professional-level voice actor.
"Natural rights" aren't really a thing, the phrase is a thought-terminating cliché we use for the rhetorical purpose of saying something is good or bad without having to justify it further.
> The tech is simply something that may be possible, and it has tradeoffs, and claiming that it's an accessibility problem does not grant you permission to ignore the tradeoffs.
A few times as a kid, I heard the meme that the American constitution allows everything then tells you what's banned, the French one bans everything then tells you what's allowed, and the Soviet one tells you nothing and arrests you anyway.
It's not a very accurate meme, but still, "permission" is the wrong lens: it's allowed until it's illegal. You want it to be illegal to replace voice actors with synthetic voices, you need to campaign to make it so as this isn't the default. (Unlike with using novel tech for novel types of fraud, where fraud is already illegal and new tech doesn't change that).
Being rich to create a beautiful experience is neither required nor does it require a synthetic voice to achieve.
It does require effort and being rich can reduce that effort for sure.
Do you think Blizzard won't when the tech gets cheap and good enough?
I think the truth will be in the middle. Nobody's choosing AI over Brad Pitt or Henry Cavill, and in the various niches I think the highest performing humans will still do very well. Overwatch is a good example of that, see https://blizzardwatch.com/2018/01/24/rolling-stone-calls-ove.... AI is going to destroy the bottom of the barrel though, stuff like Fiverr and a lot of mediocre trained voice actors are going to have to get better or change careers.
Yes, we should avoid using it because it will upend the lives of a significant amount of artists for the primary benefit of "some indie games will have more voice acting and big game companies will be able to save money on voice actors". That's not worth it, how could you think it is?
Only tens of thousands? Cute. For most of the 2010s, I was expecting self-driving cars to imminently replace truck drivers, which is a few millions in the US alone and I think around 40-45 million worldwide. I still do expect AI to replace humans for driving, I just don't know how long it will take. (I definitely wasn't expecting "creative artistry" to be an easier problem than "don't crash a car", I didn't appreciate that nobody minds if even 90% of the hands have 6 fingers while everyone minds if a car merely equals humans by failing to stop in 1 of every (3.154e7 seconds per year * 1.4e9 vehicles / 30000 human driving fatalities per year ~= 1.47e+12) seconds of existence).
Almost every nation used to be around 90% farm workers, now it's like 1-5% (similar numbers to truckers) and even those are scared of automation; the immediate change was to factory jobs, but those too have shifted into service roles because of automation of the former, and the rest are scared of automation (and outsourcing).
Those service-sector roles? "Computer" used to be a job; Graphical artists are upset about Stable Diffusion; Anyone working with text, from Hollywood script writers to programmers to lawyers, is having to justify their own wages vs. an LLM (for now, most of us are winning this argument; but for how long?)
We get this wrong, it's going to be a disaster; we get it right, we're all living better the 0.1%.
> Indie games are hardly suffering for a lack of voice acting, even if you only look at it from a market perspective and ignore that voice acting is a creative interpretation and not simply reading the words the way the director wants.
I tried indie game development for a bit. I gave up with something like £1,000 in my best year. (You can probably double that to account for inflation since then).
This is because the indie game sector is also not suffering from a lack of developer talent, meaning there's a lot of competition that drives prices below the cost of living. Result? Hackathons where people compete for the fun of it, not for the end product. Those hackathons are free to say if they do or don't come with rules about GenAI; but in any case, they definitely come with no budget.
> Yes, we should avoid using it because it will upend the lives of a significant amount of artists for the primary benefit of "some indie games will have more voice acting and big game companies will be able to save money on voice actors". That's not worth it, how could you think it is?
A few hours ago I was in the Deutsches Technikmuseum; there's a Jacquard Loom by the cafe: https://technikmuseum.berlin/ausstellungen/dauerausstellunge...
The argument you give here is much the same argument used against that machine, back in the day: https://spectrum.ieee.org/the-jacquard-loom-a-driver-of-the-...
Why do you think those textile workers lost the argument?
And to pre-empt what I think is a really obvious counter, I would also add that the transition we face must be handled with care and courtesy to the economic fears — to all those who read my comment and think "and therefore this will be easy and we should embrace it, just dismiss the nay-sayers as the Luddites they are": why do you think Karl Marx wrote the Communist Manifesto?
Would you be happy with that outcome, or do you have another objection?
But some of this thinking is a bit like protesting the use of heavy machinery in roadbuilding/construction, because it displaces thousands of people with shovels. One difference with this type of technology is that the means to use it doesn't require massive amounts of capital like the heavy machinery example, so more of those shovel-weilders will be able to compete with those that are only bringing captial to the table.
It is creating a new and fully customisable voice actor that perfectly matches a creative vision.
To the extent that a skilled voice actor can already blend existing voices together to get, say, French Harrison Ford, for it to be evil for a machine to do it would require it to be evil for a human to do it.
Small indie creators have a budget of approximately nothing, this kind of thing would allow them to voice all NPCs in some game rather than just the main quest NPCs. (And that's true even in the absence of LLMs to generate the flavour text for the NPCs so they're not just repeating "…but then I took an arrow to the knee" as generic greeting #7 like AAA games from 2011).
Big studios may also use this for NPCs to the economic detriment of current voice actors, but I suspect this will be a tech which leads to "induced demand"[0] — though note that this can also turn out very badly and isn't always a good thing either: https://en.wikipedia.org/wiki/Cotton_gin
Less-niche use-case: if you use TTS for voice-overs and/or NPC dialogue, there can still be a lot of variance in speech patterns / tone / inflections / etc when using a model where you've just customized parameters for each NPC -- using a voice-clone approach, upon first tests, seems like it might provide more long-term consistency.
Bonus: in a lot of voiced-over (non-J)RPGs, the main character is text-only (intentionally not voiced) because they're often intended to be a self-insert of the player (compared to JRPGs which typically have the player "embody" a more fleshed-out player with their own voice). If you really want to lean into self-insert patterns, you could have a player provide a short sample of their voice at the beginning of the game and use that for generating voice-overs for their player character's dialogue throughout the game.
Actually, getting it to sound "like myself" in the first place is an extra challenge! For many people even actual recordings sound "wrong", probably because your self-perception involves spoken sound being transmitted through your neck and head, with a different blend of frequencies.
After that is solved, there's still the problem of bystanders remarking: "Is that supposed to sound like you? It doesn't sound like you."
That's an insanely cool idea, and one I hadn't really considered before. Out of curiosity, how well did it work? Was it believable enough to fool players?
I think the bulk of where this stuff will be useful isn't really visible yet b/c we haven't had the tech to play around with enough.
There is also certainly a huge swath of bad-actor stuff that this is good for. I feel like a lot of the problems with modern tech falls under the umbrella of "We're not collectively mature enough to handle this much power" and I wish there were a better solution for all of that.
Even that is not straightforward, unfortunately. There's this thing where the tech is going to be here, one way or the other. What we may have some influence on isn't whether it shows up, but who has it.
...which brings me to what I see as the core of contention between anyone conversing in this space. Who do you think is a bigger threat? Large multinational globocorps or individual fanatics, or someone else that might get their hands on this stuff?
From my perspective, we've gone a long time handing over control of "things"; society, tax dollars, armaments, law - to the larger centralized entities (globocorps and political parties and wall street and so on and so on). Things throughout this period have become incrementally worser and worser, and occasionally (here's looking at you, september '08) rapidly worser.
Put in short, huge centralized single-points-of-failure are the greater evil. "Terrorists", "Commies", "Malcontents" (whatever you wanna call folks with an axe to grind) make up a much lesser (but still present!) danger.
So that leaves us in a really awkward position, right? We have these things that (could) amount to digital nukes (or anything on a spectra towards such) and we're having this conversation about whether to keep going on them while everyone knows full well that on some level, we can't be trusted. It's not great and I'll be the first to admit that.
But, I'm much more concerned about the people with strike drones and billions of dollars of warchest having exclusive access to this stuff than I am about joey-mad-about-baloney having them.
Joey could do one-time damage to some system, or maybe fleece your grandma for her life savings (which is bad, and I'm not trying to minimize it).
Globocorp (which in this scenario could actually be a single incredibly rich dude with a swarm of AI to carry out his will) could institute a year-round propaganda machine that suppresses dissent while algorithmically targeting whoever it deems "dangerous" with strike drones and automated turrets. And we'd never hear about it. The 'media AI' could just decide not to tell us.
So yeah, I'm kinda on the side of "do it all, but do it in the open so's we can see it". Not ideal, but better than the alternatives AFAICT.
The episodes are about 95% just a narrator with some background noises.
Elevenlabs did a great job with it and I cranked through the 32 episodes (about 4 mins each) relatively easily.
There is a longer series (about 60 hours) only in Japanese that I want to do the same thing for. But don't want to spend Elevenlabs prices to do.
This raises a lot of complicated issues and questions, but the use case isn't inherently bad.
I'd like it if there were more (and non-american) voice options, but I don't think I'd ever want it to be my voice I'm hearing back.
I would also like to give my children this as a novelty of preserved family history so if I so desire, I can have fun with them by letting them hear me from different ages.
It's not just worth justifying investment. You can make just about anything worth the investment as measured by a 90-day window of fiscal reporting. H!tmen were a wildly profitable venture for La Cosa Nostra.
It's about not justifying the societal risk.
In a similar way as machines allowed to produce abundance of food with less labor, the voice AI combined with AI translation can make information more accesible for the world. Voice actors wouldn't be able to voice act all the useful information in the world, (especially for the more niche topics and for the smaller languages) because it wouldn't worth to pay them and humans are also slower to than machines. We are not far from almost realtime voice translation from any language to any other one. Sure, we can do it with text-only translation, but voice makes it more accessible for lot of people. ( For example between 5–10% of the world has dislexya. )
I can imagine a fairly big market of both people setting it up before they die, with maybe a whole load of written content and a schedule of when to have it read in future, and people who've just lost someone, and want to recreate their voice to help remember it.
I can't, and if I could, I think this would be fairly dystopian. Didn't black mirror have an episode about something similar? I vaguely remember an Asimov/Arthur C. Clark short story about the implications of time travel (ish) tech in a similar context. Sounds like a case of "we've build the torment nexus from classic sci-fi novel 'do not build the torment nexus'"
I used to work in the space and host read ads are the best performers compared to other types of audio ads. Imagine you can automate that ad creation as a podcaster/platform. You just give it the script and it creates a new ad in that voice.
Now, is this wrong? I think this is a separate discussion
The range of use goes from totally harmless fun to downright evil.
It appears from the outside that you've decided this is Officially Bad technology and aren't genuinely seeking evidence otherwise.
There's almost no reply here with a use that is a) not somewhat bad and b) has enough of an upside to compensate the downsides.
Except maybe this one, but I do know enough about accessibility to know how blind people generally use computers, which is why I asked the question.
Personally, I'm eager to have more control over how my voice assistant sounds.
If I am a content creator I can generate content more easily by letting my AI voice narrate my slides say. Yes that is cheap and lower quality than a real narrator who can deliver more effective real talks ...but there is a long tail of mediocre content on every topic. Who cares as long as I am having fun, sharing stuff, and not doing anything illegal or wrong.
I can see it empowering solo creators in similar ways that modern music tools enable solo or small-budget musicians today.
That falls into “replacing voice actors”, mentioned by the OP.
That is as absurd as saying LLMs are increasing the demand for writers.
> because AI voices aren’t anywhere near being able to replace real voice actors.
Even if that were true—which it is not; the current crop is more than adequate to read long texts—it assumes the technology has reached its limit, which is equally absurd.
Or my favorite books in my own voice.
Or my lecture notes in my professor's voice.
It's almost as if any time some sort of way to make computers more human-like emerges, the first thing a subset of the men in the space do is think "How can I use this to make a woman who has absolutely no function other than my emotional, practical, and physical gratification?"