The Pimax Crystal has great resolution and virtually no glare, but it is too heavy and bulky to wear for extended periods of time.
At work, I have setup and support the Meta Quest 3. It's also a good headset, but I don't feel compelled to get one at all. The visuals comfort are on par with the Pico 4, but the Pico 4 is cheaper and not dragged down by the Meta software. Though, it should be noted that I use it for PCVR almost exclusively with Virtual Desktop.
[1] https://developer.apple.com/documentation/gamecontroller/
[2] https://www.apple.com/shop/smart-home/accessories/gaming
As a result, I highly doubt we'll get anything as advanced as Half-Life: Alyx on the platform.
This seems strange, since so many folks love giant ultrawide screens for immersion whether playing console or PC and whether with controller or mouse+keyboard. They carry on how much immersion there is, and it's not nearly as visually immersed. So it seems less likely it's about the controller.
If they find the ultrawide immersive, and the controller is fine, why not AVP, since the "look around" control is just turn your head?
Do you not feel immersed when driving a car? You have fewer controls, and can't run around, you just sit there in your car seat, turn the wheel, turn your head, and gas and brake.
I also learn new road networks (2D graphs) much MUCH better on motorcycle than car.
Could you play have played a bowling game with a gamepad instead? Sure. But then it doesn’t feel at all like bowling, it feels like playing a bowling video game.
The interaction through VR game controllers takes that concept much further, playing Walkabout Mini Golf or Eleven Table Tennis feels practically like the real thing. Playing those games with thumb sticks and buttons would be basically pointless.
How many years of VR gaming on how many other devices have produced how many Half-Life: Alyxs? And even Alyx was basically a vanity experiment designed to sell hardware. There simply isn't much content that has justified the medium yet. At a certain point I wonder if the future of VR gaming is just providing the biggest screen in your house to play your traditional games with a Bluetooth controller.
* Universe Sandbox was the first pinaccle I experienced and still hasn't been topped in its own curious way. It demonstrated at the very beginning where VR UX could go, and that has nothing to do with stupid floating 2D planes.
* RecRoom "dungeons" are the best collaborative gameplay that I have experienced.
* No Man's Sky.
* Alyx.
Really vr games don’t shine with a traditional controller it’s actually the precision hand tracking from controllers not the 3d that makes them good. So you’d have to build for something specific then hope enough people own both to make you money.