The App Store absolutely enforces Apple’s preferred position in its marketplace.
Apple stifles direct competitors in media (music streaming, TV/movies/video, video games, books). They force competitors like Netflix to pay obscene royalties or abstain from selling subscriptions within their apps at all. This wouldn’t be a restriction on a third party App Store.
Another example: you’re not allowed to install a browser with an alternative rendering engine. Apple is forcing their browser engine to have enough marketshare so that developers won’t ignore it. Make no mistake, they absolutely would lose significant browser engine marketshare and developer attention without this arbitrary restriction because a significant amount of users would prefer to install Chrome with Chrome’s rendering engine. If Safari becomes irrelevant to the web then Apple loses economic control to competitors, it’s basically following Microsoft’s 90’s browser strategy with a little twist here. A third-party App Store would allow for consumer choice in that regard.
Don’t forget that mobile games are a more lucrative market than all consoles and PCs combined, and Apple is collecting a significant chunk of that revenue via royalties for in-app purchases and advertisements in the App Store. It’s a multi-billion dollar business just for Apple.
Make no mistake, this is not a side project. Apple’s services revenue is larger than Mac and iPad sales combined and has the potential for much higher operating margins.
That’s really my overall point here. Everything that is locked down about the iOS ecosystem helps keep that lump sum payment high.
For example, you can’t add a custom search engine to the OS preferences. There’s just 5 choices. How much did it cost DuckDuckGo to get on that list? (Probably more than $0)
This is like complaining that the food in a hotel minibar is expensive.
You want to approach the smartphone as a general purpose computer, but that's not what it is.
I'm not convinced that users care about rendering engines. Non-Safari (not non-webkit) browsers already enjoy a modicum of popularity on iOS due to offering different UI/features on top of the rendering engine.
If Apple allows Chrome based on Chromium, Google or other tech giants could basically pull a Microsoft in the 90s and make their websites not work on Safari. “Sorry, Office Online only works on Edge” or “Gmail for web only works on Chrome” would basically snuff out Safari.
By forcing everyone to use the WebKit rendering engine, iOS is a giant lever that keeps Apple relevant and influential when it comes to steering web tech and standards.
The point is that forcing all iOS devices to use the WebKit rendering engine prevents competitors from closing off the web to Apple technology.
E.g., Google has to make sure its mobile sites work with WebKit because they can’t just tell their iOS users to download Chrome to make it work. Any website that works for Chrome on iOS will also work for Safari because they share the WebKit browsing engine.
If Google could release a version of Chrome on iOS that used its own browsing engine they could basically leave their critically popular websites broken on Safari and tell their users to download Chrome to fix it.
Somewhat tangential, they could also get around the Apple App Store by leveraging the Chrome Web Store and extensions as an alternative.
Apple has tried to do this too many times (Apple Books anyone?) and only succeeded in a few places and they've usually leveraged their OS/market position to do that --see Apple Music vs Spotify. At the end of the day it's Apple's customers that get hurt (because we massively prefer Spotify over Music but are not getting a first-class experience). Same for Siri, or Mail (what a POS that is) or Notes (why can't we map the swipe-from-bottom right to a better note-taking app?).
I say all of this as an Apple fan and a customer. Cut it out, stop trying to be 90s Microsoft.
I don't think this was ever correct. The iPhone has always been strong on good hardware and software working together.
The "wows" of the original iPhone announcement were things like slide to unlock, pinch to zoom on images, and rotating the iPod app to get cover flow.
Yes, but they also have taken advantage of third party developers doing market research for them, just as Microsoft did with Windows in the 1990s. I wouldn't be surprised if that was actually a key reason why the App Store was included in the first place.
I'm reminded that, in a different way (but to the same purpose) several years into Android, Google started shifting features from the OS to their own Services app to keep phones up-to-date with App updates rather than needing OS updates.
As an HN user that’s “easy” but how many first-timers will be comfortable enough to get to the point where they can actually run that 3rd party app?
I would be perfectly happy with a device control ecosystem rather than an app store. It might actually be a better experience.
I'm surprised the US didn't go after airtags. This, to me, is the number one reason for owning an iPhone, and something that can't be replicated on Android. Apple is really leveraging their market share here in a way that Android doesn't (for some reason, they totally could and should).
The crucial thing is that you can achieve this without needing to prevent users from installing their own apps. Any attempt from Apple to prevent users from installing their own apps is purely because they're terrified at the idea of needing to compete with third-party developers.
Further: when it’s been difficult to compete directly, Apple has tools that allow it to control the 3rd party directly: Developer agreements and white-listed internal APIs (and restricting what can be done with them) to name two.
And, since they have seen the financial benefits of that control, they have spend years not only building more tools but also refining their legal position.
I can’t.
They don’t break out the exact mixture, but we know the Google Search deal is an enormous chunk of it.
e.g. https://www.trefis.com/data/companies/AAPL/no-login-required...
For context in 2022 Adobe made $17.6 billion.
So 30% cut of iOS store is 40% more than Adobe revenue.
And I'm guessing the bandwidth + review team overhead is many times lower than, you know, actually paying software developers, marketers, sales people etc. to write and promote software.
Apple also launched the Small Business Developer program that year reducing their cut for qualified businesses down to 15% after the first year of an active subscription (it’s stupidly complicated for what it is), but at the high end, under their prior cut of 30%, Apple would have earned between $25B and $26B. If after the small developer program Apple only took home a 25% cut averaged out, then that’s about $20B. If they get 20%, then they get about $15B.
Some of that extra cut that developers get comes back to Apple in App Store ad dollars though, so best estimate with available data: between a fifth and a fourth of Apple’s 2021 services revenue of $68.42B was their cut of the App Store + App Store ads which puts it ahout on par with their Google Search money for that year ($18B).