It's also worth pointing out that async/await was not originally a JavaScript thing. It's in many languages now but was first introduced in C#. So by your logic Rust introduced it so it could be "jammed down the throats" of all the dotnet devs..
It's also worth pointing out that async/await was not originally a JavaScript thing. It's in many languages now but was first introduced in C#. So by your logic Rust introduced it so it could be "jammed down the throats" of all the dotnet devs..
They did NOT.
Async performance is quite often (I would even go so far as to say "generally") worse than single threaded performance in both latency AND throughput under most loads that programmers ever see.
Most of the complications of async are much like C#:
1) Async allows a more ergonomic way to deal with a prima donna GUI that must be the main thread and that you must not block. This has nothing to do with "performance"--it is a limitation of the GUI toolkit/Javascript VM/etc..
2) Async adds unavoidable latency overhead and everybody hits this issue.
3) Async nominally allows throughput scaling. Most programmers never gain enough throughput to offset the lost latency performance.
Do you have some benchmarks available?
All asynchronous methods (as in, the ones that have async keyword prefixed to them) are turned into state machines, where to live across await, the method's variables that persist across it need to be lifted to a state machine struct, which is then often (but not always) needs to be boxed aka heap allocated. All this makes the cost of what would have otherwise been just a couple of method calls way more significant - single await like this can cost 50ns vs 2ns spent on calling methods.
There is also a matter of heap allocations for state machine boxes - C# is generally good when it comes to avoiding them for (value)tasks that complete synchronously and for hot async paths that complete asynchronously through pooling them, but badly written code can incur unwanted overhead by spamming async methods with await points where it could have been just forwarding a task instead. Years of bad practices arisen from low skill enterprise dev fields do not help this either, with only the switch to OSS and more recent culture shift aided by better out of box analyzers somewhat turning the tide.
This, however, does not stop C#'s task system from being extremely useful for achieving lowest ceremony concurrency across all programming languages (yes, it is less effort than whatever Go or Elixir zealots would have you believe) where you can interleave, compose and aggregate task-returning methods to trivially parallelize/fork/join parts of existing logic leading to massive code productivity improvement. Want to fire off request and do something else? Call .GetStringAsync but don't await it and go back to it later with await when you do need the result - the request will be likely done by then. Instant parallelism.
With that said, Rust's approach to futures and async is a bit different, where-as C#'s each async method is its own task, in Rust the entire call graph is a single task with many nested futures where the size of the sum of all stack frames is known statically hence you can't perform recursive calls within async there - you can only create a new (usually heap-allocated) which gives you what effectively looks a linked list of task nodes as there is no infinite recursion in calculating their sizes. This generally has lower overhead and works extremely well even in no-std no-alloc scenarios where cooperative multi-tasking is realized through a single bare metal executor, which is a massive user experience upgrade in embedded land. .NET OTOH is working on its own project to massively reduce async overhead but once the finished experiment sees integration in dotnet/runtime itself, you can expect more posts on this orange site about it.
Where can I read more about that?
Experiment results write-up: https://github.com/dotnet/runtimelab/blob/e69dda51c7d796b812...
TLDR: The green threads experiment was a failure as it found (expected and obvious) issues that the Java applications are now getting to enjoy, joining their Go colleagues, while also requiring breaking changes and offering few advantages over existing model. It, however, gave inspiration to subsequent re-examination of current async/await implementation and whether it can be improved by moving state machine generation and execution away from IL completely to runtime. It was a massive success as evidenced by preliminary overhead estimations in the results.
If you do, consider giving .NET a try and reading the linked content if you're interested - it might sway your opinion towards more positive outlook :)
I’m claiming that MSFT seems to care really about P/Invoke and FFI performance and it was one of the leading reasons for them not to choose green threads. So there has to be something in .NET or C# or win forms or whatever that is influencing the decision.
I’m also claiming that this isn’t a concern for Java. 99.9% of the time you don’t go over FFI and it’s what lead the OpenJdk team to choose virtual threads.
> If you do, consider giving .NET a try
I’d love to, but dealing with async/await is a pain :)
Async is also usually wildly faster for networked services than blocking IO + thread pools. Look at some of the winners of the techempower benchmarks. All of the top results use some form of non blocking IO. (Though a few honourable mentions use go - with presumably a green thread per request):
https://www.techempower.com/benchmarks/
I’ve also never seen Python or Ruby get anywhere near the performance of nodejs (or C#) as a web server. A lot of the difference is probably how well tuned v8 and .net are, but I’m sure the async-everywhere nature of javascript makes a huge difference.
2) yes, there is a small performance overhead for continuations. Everything is a tradeoff. Nobody is advocating for using async/await for HFT, or in low level languages like C or Zig. We're talking nanoseconds here.. for a typical web API request that's in the 10's of ms that's a drop in the ocean.
3) I wouldn't say it's nominal! I'd argue most non-trivial web workloads would benefit from this increase in throughput. Pre-fork webservers like gunicorn can consume considerably more resources to serve the same traffic than an async stack such as uvicorn+FastAPI (to use Python as an example).
> Most of the complications of async are much like C#
Not sure where you're going with this analogy but as someone who's written back-end web services in basically every language (other than lisp, no hate though), C#/dotnet core is a pretty great stack. If you haven't tried it in a while you should give it a shot.
You're missing his point. His point is that the most popular language, which has the most number of programmers forced the hand of Rust devs.
His point is not that the first language had this feature, it's that the most programmers used this feature, and that was due to the most popular programming language having this feature.
And the idea that async/await was only added to JS to work around its limitations is simply wrong. So the OP is overall wrong: async/await is not an example of someone taking something that only makes sense in one language and using it another language for familiarity.
I don't really understand the counter argument here.
My reading of the argument[1] is that "Popularity amongst developers forced Rust devs hands in adding async". If this is the argument, then a counter argument of "It never (or only) made sense in the popular language (either)" is a non-sequitor.
IOW, if it wasn't added due to technical reasons (which is the original argument, IIRC), then explaining technical reasons for/against isn't a counter argument.
[1] i.e. Maybe I am reading it wrong?
My broader point is that the possibility of there being a "technically better" construct was simply not in scope for Rust. In order for Rust to capture Javascript programmers, async/await was the only construct that could possibly be considered.
And, to be fair, it worked. Rust's growth has been almost completely on the back of network services programming.