Sheets of Graph Paper Were Used to Design Super Mario Bros (2016)
archdaily.com
archdaily.com
I mean, look at world 1:2. The programmer took it literally. Only bricks. No artistic freedoom to make it look nice.
But you’re right, these are very precisely specified. I suppose you might say they’re high-fidelity low-fidelity prototypes? :)
I think we can agree that low tech solutions that work are super simple, efficient, and robust.
> "Most times I start by making a course I want to play, which is usually like 2-1 (World 2, Level 1) or 2-2 (World 2, Level 2)," said Miyamoto while discussing the difficulty of the game. "Once that's done, we try to make it a little easier, so we move on to making 1-1 (World 1, Level 1)."
Computer editors are not ready yet. There is nothing that is as powerful and immediate as pen and paper (and yes, I've seen a lot of them).
https://news.ycombinator.com/item?id=29657343 - Street Fighter II paper trails – allocating sprite space by hand (2021)
(A spreadsheet could be another option)