And yea, Gamepass was an immediate thought of something a company wanted to ship but Apple blocked. Between that and the Epic Games store it looks like there's gonna be a lot more options to game on IOS by the turn of the decade.
And yea, Gamepass was an immediate thought of something a company wanted to ship but Apple blocked. Between that and the Epic Games store it looks like there's gonna be a lot more options to game on IOS by the turn of the decade.
Honestly we should just sunset MMS entirely. It's like using 56k dialup.
if apple didn't do it's shenanigans, RCS or something similar with a
different name would've have replaced MMS by now.
The only reason there's any RCS interoperability right now is because most carriers have bought into the Google RCS stack. Before that you absolutely had to be aware of which carrier the recipient was using. If memory serves T-Mobile is running both a Google and non-Google RCS stack. RCS is and was a mess.Hell, if you've a rooted Android you can't access Google RCS and any RCS messages sent your way will disappear into the ether.
If you want to interact with the RCS world as a non-wireless carrier, expect to pay upwards of 10 cents a message and have a minimum revenue commit of thousands of dollars a month. Carriers also don't get paid for inbound texts on RCS, creating a huge new cost center instead of symmetrical texting volume resulting in minimal costs like the current SMS/MMS ecosystem.
This is a dumb complaint honestly. The carriers and Qualcomm closely control the standards bodies and could address this problem. Instead they focused on the bag-of-garbage that is RCS, which Apple has finally said they will support. But because RCS is a bag-of-garbage, Apple plans to support a different flavor (the basic standard) from Google's. $0.50 says Google will magically start supporting the basic standard too once Apple ships it.
So I'm guessing you're a very young person based on how little MMS you claim to have received. Which is fine, it's fair to point out that technologies us old folk use may differ slightly from what the whippersnappers are doing. And there are no wrong answers there, except that it's also fair to point out that when you purchase a cell phone, before you install any apps, you have some ingrained cell phone messaging features. One of which is a messenger app built on top of SMS and MMS.
I've probably sent and received thousands of MMS messages over the years, because it was the primary method for a cell phone user to send a picture to your friends and family. Back in the day, at least, and still today for some. It was also the way that us old folk were able to send group texts at a time.
MMS was indeed order of magnitude more expensive than SMS and several orders of magnitude less used.
Reasoning for such high prices was more about mobile internet/data back then being really expensive "1G" - and MMS was (still is I guess) using mobile data to send/receive "multimedia messages".
At this point I expect that cost of MMS is more about maintaining legacy systems/servers for that.
Although in something like 2008/2009 integrating through legacy SMS protocols (those previously used by beepers/pagers) was cheaper than through modern protocols. Some operators had hardware boxes supporting those that were already paid off long time ago.
Thanks for teaching me a new thing about life outside of the US. Out here, cell data plans (which is the budget that sending/receiving MMS would eat into) were relatively affordable (even for my somewhat modest household) through the latter half of the 2000s and early 2010s. And now it's basically assumed that most people have "unlimited" data. So I guess MMS was a regional phenomena based on prices.
You didn't miss out on much, not that you probably thought you may have. MMS was a useful tool for sharing pictures digitally, but it was somewhat poor user experience waiting for it to reach the other person. Sometimes waiting for a reaction for an hour because the person on the receiving end wasn't near enough to a cell tower owned by their provider. Less of an issue with all the cell towers around now, but there are better mediums than MMS now.
I’m around 30, I grew up with a dad who was a fan of modern phones and technologies (first camera phones, Windows smartphones, PDAs) so I always had fancy phones, and I’ve received < 20 MMS in my whole life.
it is in fact a technical limitation.
No, it's not. Carriers limit the attachment sizes quite severely, but that's not an inherent limitation of MMS.I suspect the people whining the most are communicating with folks that have "Low Quality Image Mode" enabled on their iPhone.
If you sent an h.264 for instance, many flip phones would be unable to play it. So I think the MMS standard itself is holding us back.
I still blame Apple. If they prioritized the experience of their own customers above the value of the blue bubble in getting teens to bully Android users they could have obviously been the ones pushing a good RCS implementation with carriers by threatening credibly to drop MMS support. Instead they left it to carriers and Google who each screwed things up pretty well.
The newer RCS standard would be better, but Apple has already announced they're going to support it this year (after dragging their heels for a few years).
That is, indeed, a technical limitation of MMS.
No, it's not. It's an implementation detail. MMS is basically just SMTP on the back end. There's no technical reason you couldn't allow much larger attachments aside from cost and shitty implementations.The last time folks got worked into a frenzy over RCS I ended up looking at the MMS specs. If memory serves 3GPP recommended an upper bound of at least 5 megabytes. American carriers typically limit attachments to like 3 megabytes or less and they mandate ancient video codecs.
I think Apple has enough pull with carriers to tell them whatever configuration parameters for MMS they want.
MMS being basically SMS with a link/url to where the phone fetches multimedia part from - it could also be sent via older EMI-UCP (that was originally used for pagers).
At some point pre 2010 (when I worked in Routo Messaging - now called Telesign) we also got an SS7 connection - so we could finally start doing stuff like a real mobile operator/provider.
I realize this isn’t what you are asking for. But it works well and doesn’t depend on Google’s closed version of RCS
thank you for posting!
FYI for those others who don't know: click on a video in your photos app. click share --> "Copy iCloud Link"
EDIT: Tried it on my iPhone and it does not require an Apple account, kudos Apple. It does show my full real name as others have mentioned.
https://www.theverge.com/2024/1/25/24050430/apple-app-store-...
You still cannot send livephotos via Whatsapp/Telegram. They convert to still photos. So you still lose something there.
You can send whatever you want through SMS, as a link.