The complaint literally says verbatim, "But after launching the iPhone, Apple began stifling the development of cross-platform technologies on the iPhone, just as Microsoft tried to stifle cross-platform technologies on Windows."
The complaint literally says verbatim, "But after launching the iPhone, Apple began stifling the development of cross-platform technologies on the iPhone, just as Microsoft tried to stifle cross-platform technologies on Windows."
Apple, on the other hand shares the market with Android. Globally it's a minority share. Yes, in the US, Apple has a bigger market share than it has globally, but Android is a real competitor even there. So I'd suggest the two situations are quite different.
If it's not a monopoly (which would be fine by itself anyway), it's hard to make the case that they are leveraging that monopoly in unhallowed ways.
All that said, clearly the DOJ think they have a case, and I imagine they've spent a LOT of man-hours thinking about it and forming an argument. More than the no-time-at-all I've spent thinking about it.
Is it though? On the hardware side sure but on the software side I don't see any competition. Both stores have close to identical practices and do not look like they compete over to get developers onboard. The only pricing change ever made was also made in reaction to an antitrust lawsuit and copied verbatim.
While not a strict monopoly, the lack of competition in this area between the only two players seems obvious.
I think Apple is clearly anti-competitive and is definitely powerful enough to warrant regulatory action given past standards, but the same exclusivity deals like consoles (and even audiobooks) have is certainly not a common thing (outside of Apple's first-party apps of course, but I would agree that isn't really what we're talking about here). I think this deserves some explanation, as it does seem like an obvious anti-competitive move that Apple could make but doesn't.
I tend to think Occam's Razor applied here is that Apple realizes their vulnerability to regulation and didn't wish to serve their critics evidence on a silver platter. I think that's why they announced that they will (finally) add (an inferior implementation of) RCS to the iPhone after many years of refusing and telling people to buy their mom an iPhone if they want to text her. Or the (inferior) implementation of PWAs. This is very much speculation of course, and I'd love to hear other theories.
But unless you can demonstrate that it sucks because Apple is doing something which qualifies as restraint-of-trade, which I would suggest is obviously not the case, that doesn't matter.
Theoretical competition is not sufficient to demonstrate absence of a monopoly.
The doctrine that it's your fault if your competitors suck makes no sense. It's weaponized tall-poppy syndrome.
The doctrine is that you can't exercise monopoly power in certain ways. Monopoly power is an empirical question, and does not turn on merely whether it is possible to describe a market in which another product exists, but whether that is a real market in which the products are in fact competitive.
But even if you have monopoly power, if you aren't illegally exercising it, you aren't in trouble. So you aren't punished for being an empirical monopoly.
iOS is not a monopoly since at least one other major operating system exists, with significant market share. (Whether Linux is or isn't a competitor is irrelevant.)
A monopoly by itself is not a problem. Only behavior ancillary to that monopoly is. But to get there you have you have a monopoly. I don't see how you make the case. Clearly consumers have choice.
Now, there's a case to be made for bad behavior, but its weak. Apple will argue that consumers have choices.
But I am not a lawyer, so I'll leave it up to the lawyers on both sides to earn some fees discussing it.
So, now let's introduce iOS into the equation. Apple can differentiate their product, but how much is considered acceptable before regulators complain? The DOJ was quite straightforward today, accusing Apple of using iMessage to degrade user experiences through exclusion. If it walks like a duck, talks like a duck, it's probably a...?
Do they have pricing power? You can select any boundaries you want for markets to come up with any market share number you want, but the key empirical test is is there actual substitution effect or does Apple have the ability to charge monopoly rents. One of the major points of walled gardens is to create vendor lock-in and prevent price conpetition, and Apple has been masterful at that.
If the relevant market is found to be "Apps on iOS", or "Flagships phones in the US", Apple is more likely to be considered having a monopoly position than if the market is "phones in the world". The courts will have to decide on what the market is before deciding if Apple has monopoly power or not.
Or what the developers would bear. Although I think the actual costs are higher than some people would like to think (with human reviewers and stuff, not just infrastructure).
> If Apple lowered its cut to 8% tomorrow, Google would follow suit because it is still enough money to run the Play Store with.
Would they? Apple changing their fees has no effect on Android. Android suffered from the stigma of being a second-class citizen for a while, when apps were developed for iOS first. If it is as you say, why did they not drop their fees back then?
> For video game consoles, the margins are slim (or negative), so the current cut is the natural price that lets developers sell games for a profit and the hardware companies to subsidize consoles to a level that people can afford them.
Right, but that’s a moral argument, not a legal one. Negative margins on hardware is a business decision. The law does not discriminate depending on your business plan. If 30% is extorsion, then whatever you do on the side does not make it stop being extorsion.
Apple has a monopoly though it's AppStore on over 2 billion devices though which it conducts $90,000,000,000 a year. That's more than a lot of countries GDP combined.
Saying Apple doesn't have a 90%+ share of phone market is irrelevant.
The question though, is if Apple as the Platform (phone) provider, maintains it's monopoly (AppStore) though anti-competitive means.
Just like you have an illegal monopoly of 100% of the market of people posting on HN with the username "InsomniacL".
2. people posting on HN with the username "InsomniacL" is not a 'market' in any sense
> Market: an area or arena in which commercial dealings are conducted.
I don't know the details of Epic's case, they may have lost the battle but seems they might not have lost the war...
Apple is not stopping their competitors from making good phones, just like how Apple is not stopping you from buying a phone that wasn't made by Apple. Microsoft was doing both of those things, Apple isn't. The cases aren't even close really.
And you could absolutely buy alternatives to Microsoft Windows in the 90s, from Apple or IBM or others. But that's immaterial. The availability of an alternative says nothing about the market power Apple has or how it's wielding that power. This is why we have anti-trust cases, to determine if that power is being abused.
It's reasonably clear why the Microsoft case was different
> The U.S. government accused Microsoft of illegally monopolizing the web browser market for Windows, primarily through the legal and technical restrictions it put on the abilities of PC manufacturers (OEMs) and users to uninstall Internet Explorer and use other programs such as Netscape and Java.
Microsoft made deals with other companies to restrict competition. Apple doesn't need to make up a contract to prevent NFC payments as they just don't offer it in the first place. The Microsoft case actually has a lot more similarities to why Google lost the Epic case, by Apple won.
Are we ruling out the possibility that competitive browsers could offer better battery performance, too?
And yeah, I think it’s unlikely someone could have made a more efficient browser than Apple since they didn’t give public access to all of their functionalities. And that might have been partly for security reasons, if there were less-secure aspects to hidden functions, for example.
The counter-argument is that they should have opened everything up, but Apple will say they were going as fast as they could responsibly go, and that’s why there were limitations that have been relaxed over time.
For instance giving a special placement to Apple Music and not allowing other apps to get the same privileges, because music playback needs to be efficient, and a bad music experience would hurt the iPhone's image. Same for movies, same for ebooks, same for spreadsheets (including needing to execute macros, so security risk is through the roof)
I feel I could get paid by Apple to come up with excuses for each app they need any.
If you look at any iOS vulnerability reporting, Safari is a big weakness and often the source of zero day attacks. Browsers are hugely complex pieces of software with a lot of attack surface. A large part of Apple’s value proposition is being secure. It sounds like the new approach (in the EU only) that allows additional browser engines requires specific security measures to be taken.
Rightly or wrongly device security is going to be a strong defense Apple has against some of these allegations.
No, a user should be allowed to take the security risk of installing whatever they want on their computers. Security-conscious users will have clean phones, and ordinary users will have phones full of viruses like their computers.
Let people choose.
If they are so concerned with not letting their users drain the battery if they wish, why do they allow games on their store?
Remember, you (nor apple) are not their parent.
Other people should still be able to decide for themselves.
https://www.statista.com/statistics/1010701/apple-app-store-...
That brings us back to the question whether they’re a monopoly. The justice department seems to say they have a monopoly on iOS, so that users cannot shop elsewhere.
If such a thing can exist, of course they have a monopoly on iOS, just as Coca Cola has one on Coca Cola, Mercedes has one on Mercedes cars, etc. Next question would be whether they misuse that monopoly.
Apple will argue that ‘a monopoly on iOS’ doesn’t make sense as a concept and that, if you want to run Firefox or Chrome on a smartphone, there’s plenty of choice in the market, and even if there weren’t, there’s no obligation for them or any company to make a product that users want.
In the end, the outcome of this will depend less on logical arguments than about what ‘the people’ want. Laws and their interpretation will change if the people want that. That, I think, is what Apple should be worried about.
They should not be free to prevent others from selling (or providing for free) apps for the computing device that consumers bought.
The problem is that user's can't shop elsewhere, because apple locked the operating system down to prevent that from happening.
https://en.wikipedia.org/wiki/United_States_v._Microsoft_Cor....
It might prove to be a significant difference in terms of how it affects competitors as a product.
Currently, anyone can create a new iPhone browser, but with one huge restriction: Apple insists that it uses the same WebKit rendering engine as Safari. [0]
And currently you can also delete Safari from your iOS device. An example of this is Firefox [1].
0. https://9to5mac.com/2023/02/07/new-iphone-browsers/
1. https://apps.apple.com/us/app/firefox-private-safe-browser/i...
A browser is a product, and you can install many other browsers.
A HTML rendering engine is a software library, and you can not install another HTML rendering engine.
The justice department definitely cares about products. It's not clear to what degree it cares about software libraries.
In my experience, Firefox does not work as well on the iPhone as does Safari. It's obviously a rendering issue, because large pages will reload on their own over and over again while I'm trying to read them. My guess is it's a sneaky broken part of webkit which Apple knows how to fix in Safari and deliberately leaves broken for the other browser makers to suffer the consequences. Because, that's just the kind of bullshit which Apple is down for.
You're right that a browser normally comes with its own rendering engine, but I don't think it's an artificial distinction. There are plenty of components that most programs call out to the OS for—form elements, drop downs, save/load windows, file system access, and whatnot. The rendering engine is a much larger component, but I don't think it's cut-and-dried that it is categorically different.
> My guess is it's a sneaky broken part of webkit which Apple knows how to fix in Safari and deliberately leaves broken for the other browser makers to suffer the consequences
"Apple sabotages webkit for other Browsers" is a different—and to me at least, much stronger—argument than "Apple requires other browsers to use Webkit".
Sure - user input handling, raster graphics, text formatting... HTML rendering and browser technology though? Apple made WebKit using FOSS desktop libraries, and then turned around to deny users FOSS desktop-grade competition. They TiVoized your browser.
Apple is going to have a tough defense, if they decide to steelman that particular point. The writing is on the wall, competition is coming with or without Apple's approval.
> "Apple sabotages webkit for other Browsers" is a different—and to me at least, much stronger—argument than "Apple requires other browsers to use Webkit".
Strong is an appropriate word for it. Many developers are starting to lose their nerve: https://mozilla.github.io/platform-tilt/