CSS is actual programming. Nevertheless, he was just stating a common case where one iteratively checks if their assumptions, even if carefully accounted for, conform to their expectations.
Another, very real "programming" situation could be the following: correctly parsing 3D mesh information in a multithreaded fashion and pass that to your preferred API of choice. Is one going to get all edge cases right the first time? Is your program's codebase large enough? Eventually it becomes kinda yucky having to wait.
The compiler may know what is programmatically correct, not what your intention is. I think that's what the other person was trying to argue.
I'm not too concerned about compile times myself, I'm used to them given I mostly dabble with compiled languages (I do a lot of CSS though!), but there's a argument to be made about iteration time and being fast in solving a problem.