If you work on hardware long enough you run into all kinds of things that make you realize just how little you know.
I had an interesting case around fifteen years ago. I had designed a real time image/video processor using a large Xilinx FPGA at the center of it. The system worked very well, except that it would have problems when flown on a helicopter. Actually, only certain kinds of helicopters, with certain types of cameras.
I scratched my head for months trying to solve this riddle.
Months later, while working on a completely unrelated problem, I touched the FPGA and burned my finger. It was surprisingly hot. This thing ran cool as can be, even without a heatsink.
What happened? At first I thought I had a bad board, so I swapped it out. Sure enough, it got very hot, very quickly.
Huh?
That's when I realized I was using footage from one of the helo's. For some reason my brain made the connection. I instantly knew why we were having problems with helicopter-mounted cameras and why I burned my finger: Vibration.
CMOS consumes power on state transitions, not so much once you reached the final state (low or high). More transitions per unit of time means more power. If the transitions are high speed edges (which is the case for real-time image processing) even worse.
The helicopters in question did not have motion-stabilized cameras. They were hard-mounted to the verticals of the skids and that was that. Which means that every bit of vibration from the helo made it onto the camera. Add that to the helo travelling and you have a perfect storm: Every pixel was changing on every frame at 120 frames per second. The translation was a massive increase in power consumption and heat dissipation. Hence my burned index finger and the problems we had with helo-mounted systems.
So, yeah, the power consumed by an imaging system is a direct function of the rate of change per unit of time of pixel data. A still frame consumes nothing when compared to a busy sequence where every pixel is changing. Logical, yet not obvious when you are not thinking in those terms.
You have to burn your finger (or knock stuff off your desk) to learn this kind of thing.