Atari Falcon030
goto10retro.com
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I already had an 1040 ST(FM) before it, but the Falcon 030 was really nice because of it's integrated DSP and the faster 68030 of course. It allowed 8 track hard-disk recording integrated into MIDI sequencer at a price much lower than the alternatives like Macintosh Sound Tools / Pro Tools systems. You could even have some effects like reverb with the DSP (nowhere near todays quality of course, but good enough for demos).
Basically one of the first affordable real DAWs.
I just remembered that the Falcon was actually my first personal system with Internet access and a web browser. The browser was called CAB, I think some incarnations still exist for macOS. And you had to use some additional software for the TCP/IP stack, because TOS didn't have one. I think I was using something called PPP Connect, which only really worked with CAB and related tools, and an alternative stack called STinG. Detailed memories are vague though.
At that point I can't quite remember if PPP Connect required MultiTOS/MinT/MagiC or not ? I think maybe only one of the stack did. I definitely remember CAB was the good/last browser option but it wasn't the first. Can't remember the name of the first one, or the email client though.
It was also my first Linux computer, somehow, which I installed on a iomega Zip (SCSI ?) drive. I think it took 15 minutes to launch X11 and at that point the whole thing was excruciatingly unusable.
Also first computer I overclocked, a french company called Centek had made a tiny board that reclocked the 68030 from 16 to 25 MHz. I looked it up and found their website here : http://centek.free.fr/atari/ct2/ct2_hist.htm
Looks like the version I have (probably Centurbo 1 rev2 ?) overclocked both the CPU an the bus (which may or may not impacted the RAM ? Hard to remember). They made a few iterations, going up to 50 MHz.
Many extremely fond memories of that machine in any case. But at that point the PC market was opening up and there was no going back.
Oooh that brings up some memories! I remember that name and I know I had some overclocking card, not sure anymore if it was the CENTurbo II though or maybe the Nemesis/CENTurbo 1. I'm pretty sure it was not a CT60 or Afterburner 040, as those were probably above my budget. But now that I read about it, all those names ring some bells again ;)
There was also something that allowed use of PCI graphics cards IIRC, but that might just have been the CT60 actually.
It was fun tinkering with all that stuff, what a contrast to todays unified RAM soldered everything computers...
I actually used to own a C-LAB Falcon Mk II for a few years before I sold it off after the great tech layoffs of 2023 just to make ends meet. It was a really neat system... almost something of an anachronism, considering C-LAB pumped these out well after Atari bailed on computers in exchange for putting all their eggs in the ill-fated Atari Jaguar basket.
To that end, I'm unduly impressed with the community around this computer. I've gotten more online help on the Falcon than I ever did on any other retro system I've owned in the past. The fanbase is clearly passionate. I even sent my C-LAB Falcon over to Centuriontech out in the Czech Republic, and he did an outstanding job on a capacitor replacement job I needed done. The multilayer PCB made working with some of the components a bit tricky, especially for a soldering iron novice like myself.
It's a real shame I had to sell it off, but bills needed to be paid, and I ended up making a profit on the sale, despite all the money I poured into repairs and cleanup of the system. Even with its dodgy software compatibility with older ST titles, it would have been cool to keep it in my collection for the long haul.
I rather see NeXT as a competitor in the market for Unix Workstations (Sun, HP, SGI, ...) and not as a competitor to the four mentioned (consumer) lines.
It ended up mostly finding uptake in custom apps in the Fortune 500 (and kept it toe-hold in universities) while it lasted as a hardware platform, and then in its OS only incarnation.
If BeOS had the ability to output graphics to printers at the time, we'd be in a very different world today.
There would be no iPod taking Apple out of red zone.
There wouldn't be FOSS devs flocking into Apple hardware as replacement to sponsor Linux OEMs instead.
And it would be yet another C++ focused desktop operating system, assuming Apple would survive the transition in this alternative reality.
There is a footnote about Amiga offering preemptive multitasking 7 years earlier. Considering Apple users had to wait even longer (and less popular Acorn Archimedes / RiscOS is still struggling with "cooperative" MT, today), I think Commodore — or more accurately: the Amiga team — was way ahead of its time (also in terms of hardware) launching Amiga in 1985.
This is false.
This is vacuous
Amiga Inc. was founded in 1982 by engineers leaving Atari, at a time when Atari was still all-in on the aging 2600, and did yet not have a replacement product in the pipeline. So you identified the right problem at the wrong company.
Amiga's initial goal was to create a chipset for a next-generation console. While they were working on that, they generated revenue by selling 2600 peripherals (like the Joyboard [1]), but eventually got funding from Atari and negotiated a contract to license their new architecture as the basis for future Atari products.
In '84, Jack Tramiel left Commodore and acquired Atari, which Warner had put up for sale following the crash of '83. Tramiel brought a bunch of Commodore engineers over to a newly reconstituted Atari, and they became the core of the ST team.
This severed Amiga's relationship with Atari, and simultaneously left Commodore without an engineering team to design their next-generation products. After a bunch of lawsuits and back-and-forth negotiations, Commodore managed to acquire Amiga, and the rest was history.
So it's pretty valid to say that the Amiga was designed by Atari engineers and the ST was designed by Commodore engineers.
Thankfully that never materialized as such, otherwise AmigaOS wouldn't turned out as special as it was, rather yet another clone, SGI style.
A lesson taken by Microsoft years later, as Project Astoria ashes got repurposed as WSL.
A/UX failed due to management, and politics between IBM and Apple.
One huge mistake was not to take Sun's hand and make the 3000/UX the low end option to Sun's workstation lineup.
NeXTSTEP was great, because their UNIX support was a means to bring software into the platform, and have a checkmark for DoD deals, not the way to develop NeXTSTEP applications.
The thing is, that's only part of the story.
There's a generation of techies who are about 40 now who don't remember this stuff well, and some of the older ones have forgotten with time but don't realise. I had some greybeard angrily telling me that floppy drives were IDE recently. Senile idiot.
Anyway.
Preemptive multitasking is only part of the story. Lots of systems had it. Windows 2.0 could do preemptive multitasking -- but only of DOS apps, and only in the base 640kB of RAM, so it was pretty useless.
It sounds good but it's not. Because the other key ingredient is memory protection. You need both, together, to have a compelling deal. Amiga and Windows 2.x/3.x only had the preemption part, they had no hardware memory management or protection to go with it. (Windows 3.x when running on a 386 and also when given >2MB RAM could do some, for DOS apps, but not much.)
Having multiple pre-emptive tasks is relatively easy if they are all in the same memory space, but it's horribly horribly unstable.
Also see: microkernels. In size terms, AmigaOS was a microkernel, but a microkernel without memory protection is not such a big deal, because the hard part of a microkernel is the interprocess communication, and if they can just do that by reading and writing each other's RAM it's trivially easy but also trivially insecure and trivially unstable.
RISC OS had pre-emptive multitasking too... but only of text-only command-line windows, and there were few CLI RISC OS apps so it was mostly useless. At least on 16-bit Windows there were lots of DOS apps so it was vaguely useful, if they'd fit into memory. Which only trivial ones would. Windows 3 came along very late in the DOS era, and by then, most DOS apps didn't fit into memory on their own one at a time. I made good money optimising DOS memory around 1990-1992 because I was very good at it and without it most DOS apps didn't fit into 500-550kB any more. So two of them in 640kB? Forget it.
Preemption is clever. It lets apps that weren't designed to multitask do it.
But it's also slow. Which is why RISC OS didn't do it. Co-op is much quicker which is also why OSes like RISC OS and 16-bit Windows chose it for their GUI apps: because GUI apps strained the resources of late-1980s/very-early-1990s computers. So you had 2 choices:
• The Mac and GEM way: don't multitask at all.
• The 16-bit Windows and RISC OS way: multitask cooperatively, and hope nothing goes wrong.
Later, notably, MacOS 7-8-9 and Falcon MultiTOS/MiNT/MagiC etc added coop multitasking to single-tasking GUI OSes. I used MacOS 8.x and 9.x a lot and I really liked them. They were extraordinarily usable to an extent Mac OS X has never and will never catch up with.
But the good thing about owning a Mac in the 1990s was that at least one thing in your life was guaranteed to go down on you every single day.
https://forums.atariage.com/topic/234077-quake-ii-engine-rew...
And here is the 030 (plus some aftermarket RAM) running Quake 1:
https://youtu.be/QFXSZlaQ1Wc?si=ZTt_N_nkJxENMETO
The onboard DSP definitely makes a huge difference to what it can do.
Edit: found it - https://www.worthpoint.com/worthopedia/ct60-accelerator-upgr...
There are also expansions for the expansion! People also use the CTPCI to run the desktop on a Radeon 7500. Alternatively there is an FPGA version of the graphics chip called SuperVidel.
There are numerous FPGA implementations of various folks ideas of what a post-060 mc68k might look like. There's also a 68070 from Philips that's a 68000+simple MMU+stuff; definitely not 060 class.
Writing letters, basic spreadsheets, homemade flyers, reading email,...
Sorry I get where you’re coming from but I was just adding this because as a vintage technology enthusiast this is an issue I come up against constantly.
tl;dr our hardware requirements would be vastly slashed if we didn’t have an expectation of TLS everywhere.
In case you go for email, I didn't mention the communication protocol, or possible existence of a gateway.
Turns out there is still a lot of uses a computer can serve without being plugged into the Internet.
I have the thick skin of Usenet and BBSs flamewars...
But, well, at least systems like 9front have static binaries, so they are easily shareable, and all the documentation it's offline.
And, universally, there's mbsync/msmtp for email, and news spooling via usenet. Sometimes I'd love an NNTP->Usenet bridge, so everything could be done offline from nearly any modern OS since the 90's, and just connect once to answer to all threads.
This made the system feel pretty much state of the art.
The OS didn't take anything like full advantage of the hardware, but any serious users at the time would have piled on extensions/addons/replacements like MagiC.
I'd love to get a Falcon030 or an A1200 or something today but they're far more expensive nowadays than I think they're worth unfortunately, cool as they are. But I still have the STFM and A500 and I've upgraded/modded them as far as possible pretty much, and I do still turn them on from time to time.
It sounds a bit cheesy , but I was much younger back then, and it felt like my team had let me down.
Computer wars ! Sounds silly now.
That said, the ST keyboards were notoriously squishy, lacking much in the way of tactile feedback. So many people didn't particularly enjoy them for touch-typing.
https://lore.kernel.org/dri-devel/cover.1669406380.git.geert...
To me this is not obvious at all, even in hindsight. There are lots of good points that support that argument, but I yet have to see one that is really compelling. Even if we combine all the little paper cuts together, while convincing, it is still far from pre-determining the future that came to be.
"Perhaps the biggest disappointment of the Falcon’s hardware design was its case. In order to save money (apparently), Atari used the 1040ST one-piece case design."
I am an Amiga guy and I hate to say it, but the ST was the most handsome of the bunch.
You bought the Atari ST for music, and Amiga for graphics. I saw STs in music studios well into the 00s.
Regarding ST for music, did you ever come across the Intelligent Music products? My roommate was the guy who wrote "M" and "Realtime", the latter especially being a really cool compositional tool. He did some stuff in that UI that was really innovative at the time.
No way. The Amiga 3000 was the most handsome of them all. :)
It really seems inspired by Elite though.
It's all a vestige of when computing was fun.