I still have a VulkanSplatting build from this Wednesday though. In VulkanSplatting, when looking at the Lego scene from above with the default window size, I'm getting just below 1 ms for the sorting kernel and just above 1 ms for "render", everything else is too small in the graph to register. But it only displays at a handful of fps, so it seems quite some time goes unaccounted for.
Maybe spinning up Instruments could give some more insights into what's happening? I tried `cmake -G Xcode` to have that setup easily, but the Xcode CMake generation fails with
CMake Error in src/shaders/CMakeLists.txt:
The custom command generating
3DGS.cpp/build-xcode/shaders/shaders.h
is attached to multiple targets:
shaders
xcode_shaders
but none of these is a common dependency of the other(s). This is not
allowed by the Xcode "new build system".