I'd prefer more cores evenly scaled, not a few cores with some crazy frequencies.
Besides, games are GPU bound, not CPU bound for the most part.
So I completely disagree with "2 cores are enough for consumer application" idea.
And it's even further form truth for games. Last time I looked at something like Cyberpunk 2077 in the debugger, it had 81 threads. 81! Part of it were vkd3d-proton ones, but only a small part.
And it actually does load CPU pretty evenly if you monitor it, so I'd say it scales OK.