Battleship (Not the movie) - An analysis of strategies used to play the game
datagenetics.com
datagenetics.com
Also this leaves open the question of how best to place ships to avoid being hit? :)
"and so hit squares are treated as unvisited space squares for deciding if a ship 'could' pass through this square, and then a heavy score weighting is granted to possible locations that pass through a point we know already know contains a hit."
You'll notice that as soon as it wings the ship and knows the orientation that it continues in that direction.
(I concede your point, however, that without this weighting the probability density would be the superposition of all possible locations of the ship independant of other information - that would be a much more complex calculation).
As to how best to place the ships, there is no correct answer, as those who study game theory will tell you. If you had a strategy, then if the opponent knew that there was this strategy, then he could foil you be firing into these locations first, but if you knew that he knew ... etc.
A better way to calculate would be: given that a ship is here, what is the probability that other ships are in the other spaces. It's more complex but you can rule out a lot more spaces.
I'm aware of Nash equilibrium, I'm just curious about what it is for this game.
If you have a bag containing 85 red balls, 10 yellow balls, 3 blue, and 2 black, and had to draw one and predict its color, are you going to change your answer about red even if you are told that someone stole one of the blue balls before you picked? :)