Can anybody relate?
Can anybody relate?
Even then, it's not something I can do indefinitely. I've played GT7 on a friend's PSVR2, and sometimes elevation changes in particular tend to mess up the brain for a moment. It's somewhat disconcerting. Also, as someone who wears glasses, there's just no way to make the headset fit entirely correctly, and it tends to slip over time and the view becomes blurry.
Outside of that... control schemes are the major issue for me. You can't just blindly walk around in your room without falling over things, so movement is highly unnatural in VR unless you're in a cockpit. And the various attempts at making the player manipulate something with those hand controllers are just embarrassingly bad. I think this is one of the reason why so many VR games feel like toys you play with once before discarding them as a failed experiment.
The only other killer app are pinball simulations. It's surprising how much depth perception can make it so much clearer what the ball is doing, and the downsides of VR don't matter because you're stationary and only need two buttons.
I like racing sims, so I was interested in VR in the early days, but after experiencing it, I decided for now that I just don't want the associated hassle.
And, if anything, Half Life Alyx remains the killer _gaming_ app (and it probably isn’t either if I’m being honest).
For me the only apps that kept any of my interest are rhythm games like Beat Saber or Pistol Whip.
to me, this is the entire point of VR. you want to virtually see something other than what your eyes can see in reality. a situation where you want to be fully immersed into this other space. i totally buy into that.
the confusion of use to me is the AR aspect of it. that's where the limitations take center stage. the limited FOV can't be ignored in AR. my brain buys into the suspension of disbelief for VR, but for AR my brain knows it's my real world, just limited.
Apples current approach to VR doesn't seem like it's going to help the gaming situation much either, since they opted to rely entirely on hand tracking which is much less accurate and capable than the standard-ish controllers used on every other VR platform. Releasing a game on Apple Vision opens up more potential buyers, but comes at the cost of having to accommodate a very limited lowest common denominator input method.
Despite that, VR is pretty much just a cool toy. Yes there are cool and interesting experiences in VR, but there are also a lot of limitations, not all of which are technological. I think VR will stay around for a while, but I don't see it moving past the "cool toy" stage anytime soon.
AVPro is the best thing to happen to Q3 because the Q3 is ready for prime time at a price point people want and, despite metas reputation, with an open enough platform to support general computing. If you aren’t a gamer or aren’t consuming 3d content, yeah VR isn’t for you. But otherwise, yeah it’s a pretty cool experience for the price.
Last winter I had limited opportunities to excercise, so I tried FitXR and it turned out to be insanely engaging. Reality can't give that level of engagement and multisensory feedback. I did boxing and HIIT daily, and while I don't like to sweat like crazy in my living room, that was extremely positive experience that helped me get through the winter.
It’s engaging and challenging in a way little else I can do at home is, and it’s pretty good for getting some movement and cardio in to boot. The days I play it’s almost always for an hour and if it weren’t for physical exhaustion I could go longer (once when live-streaming my play to and audio chatting with a family member, I played for closer to two hours straight thanks to having something to distract me from my tiredness).
Contractors demo:
Even now, I'd love a solution to easily put up and teardown a monitor on my dinner table so I can get rid of my desk.
I have personally wanted VR for flight sims. It is jarring to have a screen full of instruments or looking out the window, but difficult to do both without a crazy physical setup that I do not want in my office. VR solves this by simply moving your head, the same as pilots do in real life.
The disconnection is also my big issue with VR.
However, as an AR platform, whether it's pass-through or some future passive system, I can see a time when I might get one. I can imagine a significantly better version of the VisionPro that replaces my laptop as my "big" computing device.
I think the form factor is the feature. In the same way that my tablet doesn't do anything my laptop can't do, but it's form factor makes it useable in different scenarios. I know people who exclusively use iPad Pros as their all-purpose "big" computing device, never touching a laptop.
Before it becomes widespread I can see it being adopted in specialist situations, many of the same things that the Microsoft AR hardware was never good enough for. Hololens was amazing to experience, but no where near amazing enough to actually be that useful. Passthrough AR like the VisionPro might actually manage it.
I don't think it will become something everyone has, but it will fill a slot in the mix of technology for some people, along with smart-watches, phones, tablets, laptops and desktops. Each appeals to different people.
Now, whether the technology ever quite gets there is the big question for me. I think a lot has to improve in the hardware if they can ever make it something I would want to use on a daily basis.
which headsets are you referring to? surely not the ones in the article since they have very good passthrough
Once in a while I want to get into VR, but understanding all the options and etc makes my head spin and I quit on it, go back to other hobbies. Much of the discussion online, news stories (with any detail) and etc is all very "already knows the VR lay of the land / knee deep in it". It makes it difficult to understand / get the lay of the land. I'm almost burnt out just thinking about looking into it again.
Now if Apple provided a more affordable route in in the future, I know my consistent user experence with Apple would make that choice potentially a lot easier.
PS: I bought a VR headset to check my bias and I don't use it because it's just uncomfortable to wear.
I work fully remote and Zoom/Meet works fine for meetings. But I kinda dread things like team happy hour and find you have to keep them structured like a meeting to work with group video calls.
Visuals aren't even the key factor here. It's audio. I find the obstacle to casual socializing is not being able to directionally focus audio so overlapping conversations are possible.
But younger people won’t have the same attachment. Young people already use mobile phones for things we would never do outside of a desktop. There is no question that the range of experiences you can have in AR/VR.
As long as those apps come, it could be great
The tech is interesting but I am still waiting for the software to show me something that doesn't feel like a gimmick.
They are soulless, passionless, sterile companies with only the goal of market dominance and investor growth. VR is never going to flourish here though I'm sure that won't stop the iSheep lapping it up and buying what marketing tells them to, like the Apple watch.
FWIW Apple's fundamental concept is to address that very problem - to not disconnect your eyes from your surroundings; they work very hard so that you can see your surroundings and that others can see your eyes, and so that their apps tend into integrate your surroundings.
(The article talks about it, and the author thinks they are shortchanging VR.)
> Can anybody relate?
The way I personally relate is the old, seemingly fundamental human instinct I have that shows up especially when new tech is incompatible with my existing life. It forces change if I adopt it, which I don't appreciate, and worse I might be compelled to change if it becomes a normal part of life - if it's necessary competitively or to sufficiently fit into society (e.g., smartphones).
So it's the old story: First I laugh at it (we seem past that for VR); second I say it conflicts with the orthodoxy (my established life, in this case); and third, someday, I'll say I knew it all along. :)
I'm kinda in the second stage, and maybe you are too? As a technologist - that is, as someone whose job is to evaluate and adapt new technologies - I can't afford to indulge that 3-step cycle or I will be giving people advice based on those instincts (1. 'that's ridiculous/vaporware/useless, don't worry about it', 2. 'it's not compatible/applicable for your business', 3. 'it's what everyone is doing!') and fail to be ahead of the curve. Plus, those instincts limit me as a person. So I've needed to learn to recognize that cycle and not act on it, but to evaluate new tech on its own merits.
That turns out to be hard even after lots of practice - it's hard to ignore all the instinct and the constant signals from everyone else, and think for yourself. We're social animals. So it's hard to imagine the killer, high value apps until they are out there, until everyone else signals their value. But some that stand out as possibilities to me:
- AR: Data and metadata on things in the world around me. It seems especially good for work with physical objects: Showing me their specs, diagrams of how they should look, alternate perspectives. Imagine working on your car with AR.
- 3-D VR work rooms: A room with all of your electronic documents, videos, applications, etc. for a project. Also you can have virtual objects - the live control panel from the router, copies of the physical object you are designing, etc. The room can be as large as you want. It seems especially great for teams, where people can bring in documents and objects to share and work on together with everyone else. This seems so much better than current collaboration.
- Presence at things like sporting events: Seats right on the sideline or even views from the field itself: Watch Messi's dribbling and goal form the goalie's perspective. Watch the pitch from the batter's perspective (or the referee's, for those controversial calls). Also for theater, etc.
- 3-D, immersive films and games, of course. Art seems to have great potential, but will need some time to develop, as artists learn the nuances of the medium (and as only games get funding).
The killer app is what I have when I get lucid inside a dream. To only cover vision is missing so much. I can remember being in a war in a plane and getting shot down in a dream. The decent felt unbelievable. That is the killer app for me. That had nothing to do with vision.