AI Beats Multiple Records in Trackmania
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youtube.com
Impressive work though, and amazing what the community as a whole has accomplished for even enabling this sort of thing to be done. Doubly so on a game that as far as I'm aware doesn't have anything to enable API access that would make training this model easy without all the tools that have been developed for it in the endless quest for more speed.
A human cannot tell if the car is one-pixel screwed but AI can correct it. As the round track is unstable equilibrium on top, having sensitive perception gives great advantage. Same with high frequency of correction and control.
I think though, that the main reason that it's almost always beating humans is that it is able to do the run thousands of times, something that a human will not have actual time to do. It also doesn't have that human element of worry or "if I fall now, it will be a wasted run" feeling so it can just commit to everything. If a human player was able to devote that much time to it and not care about any particular run, I feel like humans could still win that second map.
(Which all-in-all means I would consider this kind of AI more comparable to a TAS (tool-assisted-speedrun) than a human run. It would be very interesting if such an approach can beat human-created TAS)
The fun thing is that alphastar did have influence on the starcraft scene. Overbuilding drones used to be taboo, now everybody does it. And even individually microing stalkers ... now it's quite normal for players to go out with 2-3 stalkers and indeed individually control them. These are good tactically, even when you're not an AI.
It's basically just a fancy brute force algorithm.
Can anyone spot better opportunities for improvement?