Only 3.5% of all mobile apps reach $10k monthly
appleinsider.com
appleinsider.com
https://en.m.wikipedia.org/wiki/Europe,_the_Middle_East_and_...
Not bad at all! I would have guessed way lower, but apparently with just a few apps there's a good chance to make $1000 a month.
Some pretty interesting, and rather sobering. Gaming is such dice throw (appropriately). It has the fastest subscriber growth, yet tops out worse than almost every other category, and has horrible 14 day, 60 day, and yearly average money. Only travel, productivity, and shopping (?) are worse. Shopping must not be tracking monetization correctly. Wow, gaming is so bad in almost every category. Offer usage, trial conversions, using any long subscription... If your game fails at launch, you might as well dump it immediately, or re-release some other way.
Looking at this kind of data, its no surprise so many parts of the web have turned into one-off demo sites with signups. If it doesn't get immediate traction, move onto the next project.
The biggest surprise personally, was how much better health care was than every category at 14 and 60 day earnings. Looking at those charts, why would you make anything other than a health and fitness app in North America with Apple Search Ads. Education in South Korea seems kind of nice, until you see the refund rate of double the next worst.
On the submission title topic, even the low end is kind of bad. Not just you won't be a superstar. Most apps never make more than $50/month. Even in the upper 75% you're looking at ~$200/month.
So if I spend a month each year making an app (hopefully none ever get feature creep, the last took 3 months), and get some kind of average result, each of my median apps will generate ~$50/month, and I will spend 12 months earning $600/month, or $7000/year, with only 30% yearly retention and dropping retention rates. Plus, all the maintenance and community support for 12 (likely only 4 or less) different apps. While Google and Apple probably publish "official" products for anything really juicy to harvest my users.
If I get lucky, and one of my apps makes it into the top 5% category, then I might make $10,000+/yr. About 1.5% seem to make it into the $25,000/yr category. Social & Lifestyle (huh?) is 2.5% to make it to $25,000/yr, even though shows up as nothing in almost every other stat.
If I'm really lucky, maybe I get a 1% app, get bought by a big company for the organs, and immediately ditch the app for my payout and no further support requirements.
That's a really bad looking casino.
[1] https://www.revenuecat.com/state-of-subscription-apps-2024/