I'm excited to find this. I've been aware of Game Boy colorization projects for some time, but I was always curious of how it was best to go about it. I understand the basic principles of how color memory was used in the GBC, but it always seemed a bit daunting to get into.
Most of the work I've done is raw hex editing (which I've always known wasn't ideal), so I'm curious about their methods here. I will admit that as someone familiar with the concepts but not the methods, what their compilation script is doing, or how creating it helps the project along, is a bit lost on me.