> “On the point of gender differences, I hope companies can share more open research on this,” Bar-Zeev told me recently. > If they don’t, he adds, “we should assume they’re worried about something, or they just don’t care.”
This seems flippant.
Identifying the sources of VR sickness is complicated. Hardware, OS, and 3rd party software all contribute.
The shape and symmetry of each individual brings a lot of variables as well.
I'm skeptical that you could have an industry standard way to measure VR sickness risks of a particular device or game.
AVP in mixed reality mode takes control of a lot of the experience such as rendering and it is done at a very high quality. But if developers ship a fully immersive AVP app they can very easily create a vomitorium app.