Minecraft turns 3 years old, sells 13,000 copies in a day
minecraftforum.net
minecraftforum.net
I want to thank Notch and the team for making/extending this game, and the players for making it popular. It brings me hope that this counterculture can grow stronger in the years to come.
The result is a slightly cartoony throwback, interestingly they did experiment with smooth models and at one stage even a round sun/moon, but each time realised it wasn't a good fit. (See removed models here - http://www.minecraftwiki.net/wiki/Mobs)
Notch knows how to execute and how to do it quickly. Watch any of his coding live streams and you'll know exactly what I'm talking about. I hope his new space MMO blows that genre out of the water as well.
You can see that data here: http://pastebin.com/W8AhzfK8
I haven't been doing it for very long, so there is nothing of great interest in the data, other than the crazy amount of money that Notch must be making.
Startups are inspiring, but this is one of my favorite success stories of the decade.
28,850,178 registered users, of which 5,884,899 (20.40%) have bought the game.
In the last 24 hours, 125,974 people registered, and 13,337 people bought the game.
Approximately 5374 sales a day.It had multiple price points so it's hard to estimate profit. People who bought the game early (like me) paid significantly less than the current $26 price.
http://crafthub.net/wp-content/uploads/2010/10/purchaseandre...
Remembering here that Paypal froze Notch's account in September 2010, and even then there was 600K Euro in there.
It should do well to ensure Mojang can survive some tremendously long dry spells and projects that are either failures or only modest successes.
My observations on /r/minecraft and the minecraft forum reveal that while there is a solid base, the vocal majority of posters seem to be green.
> and the minecraft forum
Thank you for your continued patronage :)
Minecraft is basically a modern version of Lego - and Lego has for the most part been consistently popular and sells well. There is a constant batch of new customers (ie kids) who will always enjoy the freedom of exercising their imagination and building their own worlds.
The only indie-game-story I respect as highly is Dwarf Fortress. It's hard to imagine how that dense gameplay could ever make a sales breakthrough but what incredible game design it is
Also worth checking out is a game called Towns.