I know that Sokol has WASM builds, but AFAIK Odin does not support it.
Could you say more about your choice both for the language and for Sokol.
For me Sokol seems to be a winner according to my preferences: minimal and widely cross-platform.
Odin seems to be more tailor made for gaming, which must be a general advantage for such a project. Odin is often grouped with Zig, but the latter seems to be more generic for example. I am interested in both projects, though inclined more towards Zig. I imagine if I would be more active with gamedev again I would pick Odin first.