Then you could playback a session of congress/etc as a battle.
The purpose would be to mystify the procedure and analogize it to something people are more familiar with.
Then you could playback a session of congress/etc as a battle.
The purpose would be to mystify the procedure and analogize it to something people are more familiar with.
I don't think our legal or political processes can survive the rigor coming their way.
It'd also be very hard to create a truly great political simulator because few people who'd be interested in doing that are going to be detached enough[0] to create a truly balanced and realistic game that stays compelling decades or even centuries into the game like Football Manager or Out of the Park Baseball does. Basically, I'm thinking of something much more complicated than Victoria that would be set in the present and be able to generate a different plausible future on every playthrough.
[0]: Most people seem to see policy outcomes and even the range of possibilities through the lens of their own worldview. The Democracy series, in particular, breaks because it assumes constant linear changes in the number of people in certain interest groups based on your policies. But in reality, you are never going to get 100% of society to be religious no matter how much the governments subsidizes religion, passes theocratic laws and promotes it in the schools. That's why the Spanish Inquisition was so infamously paranoid about the possibility of a few people secretly not being Catholic.