The First Dune Game 32 Years Later: An LGR Retrospective [video]
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I also made an interactive Dune globe renderer (in WASM and Rust!): https://thomas.fach-pedersen.net/dune/globe/
It should be pixel accurate to the in-game one, although I haven't validated it lately.
It's very slow going though. The original game was coded in highly optimized idiosyncratic 8086 assembly. It's difficult to read, much more so than compiler-generated machine code from the same era.
I never made it too far in to the game, I would always get lost with some of the strategy in trying to mine spice or I would drink the water of life and die or lose fighting the Harkonen.
More than anything I loved it for it’s world building, atmosphere and exploration of a strange world.
I'm sure GOG would have released it otherwise.
Starcraft turned into Warcraft into Dota, and now I have 5000 hours in Dota 2. I often wonder what I could've accomplished if I hadn't been swallowed up by video games!
IMHO those times were the glory days of gaming - so many interesting and "odd" ideas that got tried out since there wasn't too much prior art.
Love LGR, happy Paterson supporter for years.
https://twitter.com/lazygamereviews/status/17637521534058950...
Both work nicely in dosbox-staging: https://dosbox-staging.github.io