[1] https://pigweed.googlesource.com/pigweed/kudzu/+/refs/heads/...
[2] https://pigweed.dev/docs/blog/01-kudzu.html
I did end up getting it working, but it was clear that GN/Bazel is the blessed build system and CMake is just an afterthought.
In contrast, I pulled in expected-lite [1] with a single line of CMake's FetchContent, #include'd the header, and it just worked.
We wrote an explainer on facades, did you see that / did it help? I will comb through the docs and make sure any module that uses facades links to the explainer https://pigweed.dev/docs/facades.html
Thank you for trying it out and for the feedback, and sorry again for the pain
For my notes, did you just try it out right now or was this in the past?
[1] Just checked, I no longer have edit access to my previous comment
I looked through what I did and in the end, to bring in pw_result, I had to define a failure handler, pull in three separate cmake files for various definitions, define an ASSERT action (because a result type requires an ASSERT fail, apparently?), and set a backend and a handler for pw_assert. At some point I remember it complaining left and right about not having the right I/O methods for printing, etc. I just wanted to try the result type, and for some reason I needed to define I/O mechanisms for my platform.
Is this the correct procedure? I have no idea, because the cmake documentation had (has?) _zero_ examples. If they existed, I couldn't find them. I eventually got it to compile with the following snippet, but I can hardly believe that this is the "intended" way to do it.
FetchContent_Populate(pigweed)
include(${pigweed_SOURCE_DIR}/pw_build/pigweed.cmake)
include(${pigweed_SOURCE_DIR}/pw_assert/backend.cmake)
include(${pigweed_SOURCE_DIR}/pw_assert_basic/backend.cmake)
add_compile_definitions(PW_ASSERT_BASIC_ACTION=PW_ASSERT_BASIC_ACTION_LOOP)
pw_set_backend(pw_assert.check pw_assert_basic.check_backend)
pw_set_backend(pw_assert.assert pw_assert_basic.basic_handler)
add_subdirectory(${pigweed_SOURCE_DIR} ${pigweed_SOURCE_DIR})I'm off for the night but will follow up here next week
We can also continue discussion on the Discord https://discord.gg/M9NSeTA
* I'm forwarding your feedback to the team.
* I will make sure we follow through on the plan to include CMake examples in our WIP "examples" repo [1] and will make sure pigweed.dev links to those examples consistently.
* Our new module docs guidelines require every module to have a quickstart section that includes how to set up the module in every build system we support, including CMake [2]. That should help a bit but based on your experience it sounds like there's a lot more we need to cover in these quickstart sections.
(I don't want to overcommit on behalf of other teammates but as docs lead these things are safely within my realm to change.)
[1] https://pigweed.dev/seed/0122-code-samples.html#examples-rep...
If you're simply a hobbyist grudgingly writing C/C++ then sure, something like Arduino would be a lot more appealing.
exactly one of those projects use CMake (an open source Qt app that's had a couple million downloads), and the infra for that was pretty finalized by the time i got there. if "comfortable with the basics" means "add a new .c file to the list of stuff to compile", sure, easy. if it includes "detecting the presence of some optional dependency and then conditionally compiling+linking a .so in response" then not at all. more importantly though, a large number of cmake directives i cannot guess their effects except by consulting the manual.
there's a lot of build systems out there. and a lot of technologies tend to come in pairs: a Qt C++ program is likely to use CMake, a GTK C/C++ program is likely to use meson, an SDL C/C++ program is likely to use make. not that there's no variance, but it's weirdly easy to specialize more narrowly than you think.