Source Code for Area 51 (2005) by Midway Studios Austin Found at Garage Sale
github.com
github.com
Like the little-known console sequels to Far Cry, you later get infected with the gunk you're dealing with and it opens up the game a bit by adding extra abilities.
No, this isn't true. Almost all games were bespoke back in that era - the machines simply weren't powerful enough to allow for competitive, flexible game engines. An individual development house might have a code library or base that they'd iterate on, but there was little sharing between different companies (much less reuse by the thousands).
By the 16-bit era sound engines did tend to be widely reused, though (e.g. GEMS).
Source itself being built from Quake 1…
They had already done licensing deals for the DOOM engine at that point, including the greatest game of all time "Chex Quest."
You also had GoldSrc, a modified Quake Engine for Half-Life 1.
Many companies created their own and was not available outside the business. Dark Engine used in the Thief:Dark Project games is an example. Think of companies like Nintendo having their own engine which powered games like Mario 64 and, I believe, Ocarina of Time was a modified version of that.
The "off the shelf" engines available at that time (like Unreal or Quake engine) might have been decent for certain type of games.
Today, you could say many games could be done with Unity, Godot, or Unreal. There are still companies today using their own.
Like each Final Fantasy game on the PS2 is a new engine. Each Resident Evil.
There was Renderware I guess to share liek Unreal. But that's it.
Not like these new game devs. I can really tell these new games are so unoptimized.
I mean look at this. Is this progress?? Not really. And 2024 has just waaaaay worse performance. https://www.youtube.com/watch?v=E5fr1R8kZzI
The most important thing is that something exists not that it's at its peak performance.
So yea.
Shit devs.
I feel we are going backwards in quality. Like wtf happened. Look at the video. Just shit.
A game from 2015 and 2024 looks the same.
This is what I am thinking. It seems a long shot the source code was simply discovered at a garage sale by chance. Too much coincidence that a. the THQ dev still had the code just kicking around and b. a computer savvy person happened upon this garage sale, buys said artifact and discovers the code. Stars must have been aligned.
I think the THQ dev likely knew the "buyer" or someone put them in touch and the cover story is "oops, I accidentally sold the source at a garage sale" in case lawyers get involved.
This would be interesting to know more about. Was it on a CD, or maybe left on the disk of an old PC? I wonder how much old source code is hanging out in developer's attics and basements around the world, before git/online repos were a thing.
Back in the early 2000s, or maybe late 1990s, I was a big fan of a PC game that ended up being a total commercial failure for the studio and publisher. It was so bad the studio went under, and the game was left with many bugs unpatched. On a lark, I (and a few other fans) got together an reached out via E-mail to the publisher and offered to take a stab at the code and fix some bugs for free. To our shock they sent us the source code on CDROM. We never actually got very far (the source code was a colossal mess) but decades ago, wild shit like this probably happened more than you'd think.
I have no idea where those CDs ended up, probably tossed them at some point.
Same thing. Company went under for a myriad of reasons. I should really write a blog post about it, some if was just so fantastical to believe. In the end, the devs scattered in all directions but my buddy took all the source code with him and tried to get a workable version going and release it on an independent label he started just for this game and project.
I ran into him a few years back and asked him about it and he said he still had the CD's laying around in his basement in storage. He said every few months, he would try and take a stab at it, but it was just too much for one person to handle and too many years had passed were it just wasn't worth it any more.
It would be interesting to see how many people had similar stories.
I tried it again later with House of the Dead 3. It didn't work as well. Harder to dual-wield shotguns.
The arcade hardware was CoJag, a version of Jaguar modified to run with a hard drive and have JAMMA-compatible signal output.
I imagine GitHub will take it down if they're asked to, it seems rather clear-cut.
edit I see another comment pointing out this has been up for around 3 years now.