Downpour is the game creation tool I have been working on for the past few years
v21.io
v21.io
https://downpour.games/~holly/where-s-madeleine
I really love this. It feels like a throwback to a much simpler time, and manages to capture some of that “early internet” magic!
Until you get to the end of the game and it’s advertising a book. Then it feels like the regular internet again :-D
Maybe it should be a popup?
Did not realize there was such a short degree of Kevin Bacon between Hypercard and Hypermedia. Ars has an interesting 30 year retrospective [3] where they discuss how Hypercard almost immediately beget Mosaic.
> "I got a HyperCard manual and looked at it and just basically took the concepts and implemented them in X-windows"
Also some pretty neat commentary from the author Bill Atikinson about realizing how close he had been to developing the entire world wide web browsing experience.
> "I grew up in a box-centric culture at Apple. If I'd grown up in a network-centric culture, like Sun, HyperCard might have been the first Web browser. My blind spot at Apple prevented me from making HyperCard the first Web browser."
Myst was apparently also a direct decedent.
> the Cyan software company originally wrote their hugely popular puzzle/adventure game Myst as a HyperCard stack.
Reading back through these, it actually made me wonder a bit at how few storyboard, or still frame games, or click-a-choice adventures there are in web pages. It seems like such an obvious format for Myst, 7th Guest, ect... games where you click and drag objects, and choose buttons or areas to move from Myst scene to Myst scene.
Another topic in that vein is Scott McCloud's work with the infinite canvas and Follow That Trail. [4]
[1] https://en.wikipedia.org/wiki/HyperCard
[2] https://en.wikipedia.org/wiki/Hypermedia
[3] https://arstechnica.com/gadgets/2019/05/25-years-of-hypercar...
[4] http://www.scottmccloud.com/1-webcomics/icst/icst-4/icst-4.h...
Im not sure if this would work but look at https://tools.openaac.org/ see https://tools.openaac.org/demo.html and hit scan in top right for a demo
I'd be happy to offer more support on this..
I'm curious, and maybe a bit cynical, but do you handle explicit things? Since kids could be one of the largest audiences, I'm just always interested in hearing about whether people prepare for users creating explicit content given there's a home/explore feed of games.
I'll click "Sign in to Downpour", it will bring me to a "Open link in App?" page, I press "Open", and then it brings me to a "Downpour -- make a game" page and I click open again which brings me to the app store. The app is installed on my phone.
A super fun concept. Will definitely tap around.
How do I get my work out of my phone? How do I distribute it?
It's not a game making tool, of course, but you can still make an adventure game with it.
I give it an email address, click the link in the email it sends, and I end up at the app store.
Nicely done =)
I take that back. That domain doesn't resolve and google doesn't provide any direct alternate links. Was it an old service acquired or shut down since the last time you used it?
Not sure where the .fm came from. Perhaps OP was also thinking of libro.fm, another excellent drm free audiobook store.
https://www.downpour.com/the-corporation-wars-insurgence?sp=...
Libro.fm is great too. I own 14 books there (the number is lower because they haven't been around as long).
neat project!
But the tool seems like a cool idea.
and yes, to be honest i agree with everything you're saying here. it's needed attention for a good while, i've just been busy with getting the app finished & trying to avoid the distraction pit of "fixing up my blog"
But the way to go these days is WebP, which gets the image down to 319KB, with compression set to 55.
That seems pretty reasonable to me under the circumstances.