What really impressed me at the time was the ability to take something as complex and time-dependent as juggling and reduce it to a simple notion of numbers such as "53444", and that another juggler could take that string of numbers and produce a meaningful juggle from it. I seem to remember that even numbers implied a same-hand throw and sticking to odd numbers would mean only cross-hand throws, but my memory is a bit foggy on the details.
That a seemingly complex juggle could be reduced by abstraction to just a couple of numbers was mind-blowing ( To be fair, I was ~12 at the time. ).
In addition there was software which could then take any such string and reproduce the juggle, and that was even cooler. I definitely spent the next few weeks playing around with different patterns in that software. One of the other fascinating things was trying to plug random numbers in, they'd seldom come out as anything particularly interesting. You'd end up with a lot of patterns where balls were same-hand juggled to different heights.
I learned quickly that I was less interested by the juggling and more interested in the mathematics which let you reduce it down to a small sequence, and that random data rarely holds genuinely interesting patterns even if they first appear so.