In my experience this leaves FGL in an awkward spot: on the one hand, it isn't sufficient for heavy-duty graph processing; on the other, if you don't need fancy high-performance graph algorithms, chance are that encoding your problem as a graph is going to be more awkward than defining some domain-specific types for what you're doing. Graphs are such a general structure that they're usually the wrong level of abstraction for higher-level domain-specific logic.
Of course, sometimes you're writing graph code specifically and you need a nice way to express your graph algorithms without worrying about performance. In that case, FGL is great. I wrote a tutorial about using it to [generate mazes][1] and it helped me express the algorithms better than I would have been able to do without it. But that still leaves it as too narrow for something to be "the" graph representation in a language's standard library.
[1]: https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
I've played around with IntMap before and it's not a great data structure. It's a binary Patricia trie, which means that you quickly get a relatively deep tree with lots of pointer traversals. Unless I've managed to confuse myself on how it works, you'd end up with, what, at least 10 traversals to look up a value from 1000 keys?
This seems a little pessimistic to me. There are plenty of application domains that can be conveniently represented using graphs where you might have thousands of nodes and edges — which is what I’d characterise as “moderately sized” — and your needs might only extend to relatively simple and efficient graph algorithms. FGL is excellent in this kind of scenario.
If you do need the kind of algorithms that explode in complexity then even a representation a couple of orders of magnitude more efficient won’t help you much either. Big-O is the thing that is going to spoil your day in this story, not the constant factor. Some problems simply don’t have convenient fast solutions and ideally with those you find a way to change the representation so the original problem doesn’t arise in the first place.
It’s true that there’s also a zone where you have significantly larger graphs but still only need computationally tractable algorithms, and in that case the overheads of a library like FGL become a factor in what is viable. I also don’t disagree with you (and Hillel in the original piece) that it would be difficult to define comprehensive graph functionality to include in a standard library when there are so many different trade-offs involved.
A good — and not entirely unconnected — analogy might be calculating with matrices. It’s convenient to have support for simple but widely useful cases like 3x3 and 4x4 built into your language or standard library. However, once you’re solving systems with hundreds or thousands of rows, you probably want more specialised tools like BLAS/LAPACK, and the structure of your matrix and how you can decompose it start to matter a lot more.
The GraphBLAS and LAGraph are sparse matrix optimized libraries for this exact purpose: