For example, in this case I loaded 2PLV with "open 2PLV" and on the right side, there's an option to select one of the mmcif assemblies, with select 1 being "complete icosahedral assembly, 60 copies of chains 1-4". With the default ribbon rendering, rotating is completely smooth; with all atoms displayed (wireframe or sphere), it's still smooth. Computing a surface for the entire capsid takes well under a second(!) and still renders smoothly. Rotating shows my GPU (nvidia RTX 3080 Ti) at about 50% utilization, and if I exit Chimera, my GPU's releases ~200MB of memory.
Chimera was never intended to do high quality rendering of cellular environments with many hundreds of proteins. It was intended for a combination of nice rendering and scripting directly in python. VMD definitely handled some extremely large scenarios faster. A dedicated small C++ using modern OpenGL would be able to do far, far more than Chimera when it comes to simple rendering without any scripting control.