With me it's the thought of how it's going to prevent me from doing what I want because "it's not the Apple way" (but that applies to more than just apple). It's the main reason not to use those.
With me it's the thought of how it's going to prevent me from doing what I want because "it's not the Apple way" (but that applies to more than just apple). It's the main reason not to use those.
But the two people I responded to prior seemed to find it odd that others have a different set of goals.
I want my iPhone to connect via cloud with my Mac, because I can scan documents with the iPhone and open them there. Without me doing anything to connect the devices apart from first install.
I want to experience new things like new music hence why I use Spotify to get something new washed in (but in the past it worked better).
All the gain but without the pain of fixing it. I already have to fix packages during work time and debug through software. Not in my spare time please.
Apple gave iPhone users "Automation" yet it's so lacking you cannot do things automatically when you receive a text message for example, without requiring manual action. Apple CarPlay doesn't seem to have been tested with people actually driving and using it, exemplified by receiving a call while trying to use map navigation and the receiving call covers the navigation. There are so many examples like this, while what I thought I would get would be something that excelled in every way.
There are so many examples of UX that is lacking of thought, that this is my first and last iPhone.
[] actual per-hour cost and mental load