Apple Vision Pro's components cost $1,542–but that's not the full story
arstechnica.com
arstechnica.com
it also (likely) doesn't take into account the massive discounts you get at scale and Apple's famously optimized supply chain. I wouldn't be surprised if the real BOM is sub 1K.
That said, with raw numbers like this I always have to think of the teardown of the Juicero which revealed that it used numerous custom parts that certainly made it very expensive to manufacture: https://blog.bolt.io/juicero/
The catch with Juicero of course is that while the parts were very expensive, it could have been made much cheaper by using standard parts instead of the custom ones. I'm not saying that's the case here but it's worth taking these things with a grain of salt.
Apple obviously had some serious discussions on this and came down on the “customize to make it the best we can” and “don’t subsidize it at all” - unlike how some consoles were done.
Even if the BOM was $1K, that’s right in line with the standard 3-4X retail price multiplier expected for hardware products.
You can drop the second display, make the frame out of cheaper parts, that gets you down to what -- $1,200 in costs? Maybe they get the cost of the chips down? I don't think they'll ever use a cheaper main display -- if anything they'll just keep improving the quality. I don't see this going below $2,000 any time soon.
Why Apple didn't work on this category - glasses - and instead worked on VR goggles, which for years have already been a niche for gaming (something Apple sucks at), is beyond me.
1: https://www.reuters.com/technology/apple-indefinitely-postpo... 2: https://www.bloomberg.com/news/articles/2023-01-18/apple-pos...
Probably because it's a fantasy that can't exist with current technology.
When sales are low, nobody releases great new applications for it. When nobody releases great new applications for it, sales stay low.
If even they can’t, then they have a serious problem.
The hair and make-up thing seems like it'll be a thing. But the main thing is that it's just not a productive interface. It might be, eventually... but I doubt it. There's very little usability gain in distributing most "work" data in 3d like this. Most of us rarely need to track or navigate around three dimensions of data in real time, and when we do, 2d projections are usually enough.
Functionality wise Vision Pro is a lot closer to an iPad than Mac, but it's also a lot 'higher tech' than either of them.
There's no way even a cheaper variant is priced under iPad.
With volume, scale, and manufacturing improvements, there is certainly room to keep the same quality and parts and get it under $500 BOM. I'm sure. But you'll need to wait a couple years.
My first 4K monitor costed me $2k maybe a decade ago. Today, I can get a better one for $350.
Head to head the Meta Quest 3 has worse screens and cameras, only runs one app at a time, requires controllers, less comfortable while reclined etc. And while Meta removed the mandatory Facebook integration that really damaged people’s perception of the brand.
In the end more affordable products sell, but people still lust after supercars not daily drivers.
That was the reason I was never going to touch any future Oculus product but I didn’t realize they dropped that requirement until now.
Reviews that I've watched have pointed out the woeful FOV. Pixel density appears higher due to being spread over fewer arc-seconds. Further, inadequate FOV will ruin any advantages gained by superior panels. Apple really botched that one.
> less comfortable while reclined
Reclining is likely the only comfortable position for the behemoth.
The Quest loses out on some specific points, but wins holistically. It's the 3rd iteration of the HMD, Meta have learned which compromises matter.
Then there's the vast $1000 Valve-compatible ecosystem where consumers can pick and choose what compromises matter to them. Not caring about AR frees up a lot of room for other improvements, for example. Skipping the uncanny face sheds a lot of weight and fragility in terms of glass. Using plastic might feel less premium, but premium weight is the last thing you want hanging off the front of your head.
https://www.cnet.com/tech/computing/meta-quest-3-vs-apple-vi...
“For playing movies, personal videos, or basically any video, Apple's Vision Pro is a revelation. If you can find a comfortable fit for the headset, its displays create a cinema-like experience. The Quest 3 can also play videos, but the experience is night and day. The Quest 3 display is acceptable for video, but worse than my phone or iPad. The Vision Pro, meanwhile, is better than my TV. Movies feel special. My own videos look good.”
I've been amazed by it. I had earlier headsets that required a cable to a PC and base stations mounted to the walls. Although beat saber was fun for a while, I pretty much gave up on it.
But the social aspect of the quest 2 seems really great for a 12 year old boy so far.
Plus the health benefits of standing and moving around instead of gaming hunched over the controller from the couch/bed.
The Quest kind of made me give up on PC gaming and pick this up instead.
But is that because it's good at productivity? Or is it just that Apple doesn't have any market share in (non-mobile) gaming, so they knew if they targeted gaming the product would be a guaranteed flop?
But screens with today's quality will fall in price over the next few years.
Apple loves putting tech they have already paid the initial manufacturing scale-up costs on into lower tier products.
Apple is reported to be testing displays from BOE, Apple will be able to negotiate better prices once Sony loses their monopoly.
If Vision Pro 2 is planned for 2027, we might see Apple use Samsung eMagin OLED.
I think Apple products are often overpriced, but using the BOM to estimate margins is kind of stupid.
It may be that Apple's abusive track record in the App Store ends up getting them locked out of whatever the next thing is since it's clear that gated, extractive monopolistic practices are core to their identity and business model.
> they estimate that the components of the Meta Quest 3 alone cost an estimated $398 per headset. Combined with manufacturing costs, the price should be around $428
https://mixed-news.com/en/meta-quest-3-bill-of-materials-ana...
Related:
> In its fourth-quarter earnings report Thursday, Meta said its Reality Labs unit recorded an operating loss in the period of $4.65 billion.
https://www.cnbc.com/amp/2024/02/01/metas-reality-labs-loses...
So this number isn't "wrong" so much as specialized.
Would the product be that different without the glass front and second screen on the front? Would it have actually been better because it would be lighter, cheaper and with better battery life?
Well, the article has the cost savings at under 5%. Battery would probably be more but I’d be quite surprised if it was a game-changer: the processing needed to make XR work is just expensive and Apple has one of the best design teams in the industry so we can safely assume that they wouldn’t have missed an opportunity for a notable battery life improvement.
What costs are they assuming is included in the BOM cost of the SoC? Mask sets and manufacture? NRE or no NRE? All of this makes a huge difference, but they don’t actually know what Apple pays for any of it…
Frankly, Apple's current market cap baffles me. While Tim Cook is a competent manager, he doesn't quite match up to Satya Nadella. Satya consistently stays ahead of the curve, reminiscent of Apple's prowess in the 2000s. He dissolved Microsoft's AR/VR division months before the explosion of ChatGPT and LLMs and redirected Microsoft's focus to fully embrace LLMs. Managing a colossal company like Microsoft, it's truly impressive how swiftly he can pivot its direction.
In contrast, Tim Cook appears more like a Sundar Pichai-style CEO, adept at weathering storms and maintaining stability. Investors are taking notice, and that's why Microsoft has not only maintained its position but surpassed a $3 trillion valuation, while Apple has faltered. I wouldn't be surprised if Nvidia eventually surpasses Apple in value too.
Their message is clear: if you don't like it, fuck off.
I have to have one Windows machine for certain shit, and while you can get rid of a lot of the ads only once, certain ones, like in-UI ads for Microsoft Teams, just keep coming back like Terminator. There's no way to get rid of them. At best, you can get rid of this specific version of the ad, but they will add a new "different" one in the next OS update.
But Apple is on their six. My kids recently got old enough to need their own accounts on computers, and it is this hellish whack-a-mole with ads for Apple Music.
Even though I think Apple is about as good as we'll ever get from a for-profit corporation, it's still deplorable. You will never not get ads if you cede control of "your" hardware to some corporate jackasses.
What else do you want him to do? We haven't had a big innovation in technology since the iPhone, and the iPhone has iterated into what is basically perfect with the current form factor. In the Android world there's folding phones, but materials science hasn't solved the issue where the screens spontaneously develop fractures across the fold line at such a high rate that I wouldn't recommend anyone buy one unless you're fine with the constant risk your phone very well might put itself out of commission and need repairs for no fault of your own.
If the Vision Pro ends up failing, it doesn't suddenly make everyone's iPhone or MacBook or AirPods worse. I really don't understand this mindset.
There needs to be some technology advancement where you can overlay all the safari windows and apps onto a real see-through screen before this thing gains any real traction. This way you could get rid of 2 screens, a bunch of cameras, a dedicated chip that does the pass-through, the battery pack, half the weight and half the cost (or more).
I believe Meta is trying something like this with their Ray Ban glasses.
But it could also be a quiet flop if they never get any traction because of a lack of apps.
Not an innovative, way ahead in quality maker. With a good touch of status. That flavour mix has died long ago along with Jobs.
What's left is a money making machine sitting on its legacy. They are in the prada, gucci business. And have more cash in hand than most fortune 500 have in yearly revenue. Even if some combine.
They can launch series of product that flop. They can RnD many cool things catering to the very rich, break even. At loss even.
They could make new generations vision thingy with a 3k or more market, and at loss, at profit anyway in the end by selling specialised apps for other thousands of dollars a piece to feed the 0.01%, those are running out of ideas on how to spend their money.
Apple is the shadow of itself 15y back, but got the power to continue surfing on that market for status money making business for years.
Yet they sell a phone that generates revenue for them and don't have to sell all my personal data to advertisers.
I get it, you provably not their user, but you can at least appreciate that people are using Apple not only for the status.
My parents are using iPhones after so many android phones and cannot be happier. My mother is using iPad with keyboard after abandoning laptops and PC and couldn’t be happier.
We use Apple in my family, because of the tight integration and ecosystem. We can share photos and videos easier than ever, FaceTime, collaborate, etc… Even new feature with desk sharing in FaceTime is amazing and allow me to help my kid with homework from far away.
My M2 Macbook Pro is the best laptop I’ve ever owned by high margin.
Tight interaction with iOS devices, Apple TV and Homepods is just amazing.
In your world Apple is a status symbol, but in mine - it solves real problems for my whole extended family. Not everything is perfect but saying what you’ve said is just ignorant.
People have been saying that since the 90s. You’ll need to show your work if you want to be taken seriously.