Blender Open Movies. Featuring all the production files, assets, and artwork
studio.blender.org
studio.blender.org
> You can join Blender Studio for €11.50/month and get access to all of our training & film content instantly!
I get that there's costs involved in the content development and distribution, and payment for content is going to a great cause ... but this doesn't seem as "open" as the initial film releases originally were?
Open-source software doesn't stop being so just because access to the source code is paywalled, as long as it has an OSI-approved license.
If subscription ever becomes necessary to run Blender, I am picking up my pich-fork, until then, money well earned.
Additionally if they aren't already available as torrents you can download them all, host them and sell access at a much cheaper rate and I am pretty sure you would come even quite quickly. If they are open source, this is legal.
Yes, and no. You used to be able to download the final cut in nice 1080p/4k. Sintel, you could download the final thing in completely uncompressed 4k TIFFs if you wanted to, and the audio in FLAC.
Nowadays they just get released on YouTube and you have no control over the quality / bitrate it uses. It's a shame.
Whilst this is true, all OSI-licenses give others the ability to redistribute that code, and that doesn't appear to be the case here.
From https://studio.blender.org/blog/blender-cloud-v3/
Everything you find in Blender Cloud is either GNU GPL compliant software, or creative content that's licensed as Creative Commons. We use three CC licenses here:
CC-BY:A permissive license that allows any re-use for as long you give a fair credit. It's the default license. If you don't see an explicit license mention on a web page, you can assume the works is CC-BY.
CC-0:This is similar to Public Domain. We want to license low level assets (textures, props) as CC0 as much as possible.
CC-BY-SA:The copyleft license. Any re-use is fine for as long you share it under the same (compatible) license. We use this for works we want to remain part of Free Culture.
Everything you find in Blender Cloud is either GNU GPL compliant software, or creative content that's licensed as Creative Commons. We use three CC licenses here:
CC-BY:A permissive license that allows any re-use for as long you give a fair credit. It's the default license. If you don't see an explicit license mention on a web page, you can assume the works is CC-BY.
CC-0:This is similar to Public Domain. We want to license low level assets (textures, props) as CC0 as much as possible.
CC-BY-SA:The copyleft license. Any re-use is fine for as long you share it under the same (compatible) license. We use this for works we want to remain part of Free Culture.
https://blender.stackexchange.com/questions/65659/how-to-dow...
So free as in speech, not as in beer, I guess?
Freedom of speech refers to not having to fear retaliation for speaking. By that definition, Autodesk Maya is free as in speech, as in Autodesk doesn't get prosecuted for selling it (under all-rights-reserved license, EULA, and yearly subscription).
It is in the actual license of those assets - you gain access to their sources and you are allowed to share them under Creative Commons license. You could think of it as a next step beyond DRM-free.
Specifics can vary - CC licenses can range from indistinguishable from public domain, through you-can-modify-only-if-you-share to fairly restrictive share-don't-modify.
Some want you to credit the author, some don't. But - most importantly - there is nothing about preventing author to sell their work with that kind of license.
So the license makes it free as in free-speech - you can share it as much as you like, not as in free-beer - that you are entitled to receive the thing.
Compositing is pretty straight forward compared to the video editor(was/is?)!
Can you elaborate? What features are missing there for professional use? I used it for a simple video and it worked, but was not that intuitive.
I personally thought Sprite Fright was a fun watch (10m): https://www.youtube.com/watch?v=_cMxraX_5RE
Other than that, I think going into the next decade we will see Sora generated movies and less of blender made movies (or both).
AI generated movies like what Sora is going for is possibly going to democratise access to creating high quality movies in a single click.
Hopefully this will also empower artists to also use these tools in combination with Blender too, we shall see.
edit: and yes i know, we already have too many books to read in multiple lifespans coming out each year.
And given that any old crap could just be made with AI, hopefully that will encourage studios to only put that cost into making the more promising projects, so quality in general may improve.
The gap between a clip and even a short film is a massive chasm.
I could see Sora helping create assets though.