The creator economy can't rely on Patreon
joanwestenberg.com
joanwestenberg.com
I think it sounds totally reasonable that you need 20,000 or even 100,000 engaged followers to be able to make it full time off creating content. I don't see how, even with advertising or sponsors, a smaller number of followers could ever pay a livable salary (out of 20,000 people, how many of those mattresses are you really going to sell?).
It used to be that a TV show needed viewership numbers of millions of viewers to be profitable, this is still a massive democratization of content.
https://en.wikipedia.org/wiki/Lois_%26_Clark:_The_New_Advent...
Talking about audience thresholds for profitability of TV shows is a bit pointless though, because there's so much variation in how much they cost to make. Effects-heavy action shows are ~30 million dollars an episode at the moment. It's Always Sunny in Philadelphia is ~1.5 million. Gameshows and reality TV are even cheaper.
Another show in that slot being more profitable does mean that the show already in there isn't. The time slot is a resource that the show consumes; if it can't afford to pay for that resource, then it's unprofitable.
The advantage of Patreon-like systems is they let the creators "whale hunt", by taking much larger amounts of money from a small number of more engaged fans.
> Eventually, her viewers were asking for more recipes, more elaborate productions, and fancier kitchen gadgets to review. Suddenly, she needed some serious cash to keep it all going. She started taking on sponsors, then product placements, then brand deals. I watched her churn-out videos, just ads for knives, mixers, or meal kits. And I could see the light going out of her eyes a little.
Nobody "made" her do this: she was working for herself. And, as her own boss, she drove herself to work harder to the point of burnout.
It's almost directly analogous to opening a restaurant. You buy kitchen equipment and ingredients and hope to turn a profit from satisfying the desires of the public. Quite often it doesn't work out; most restaurants close within a year or two of opening.
If you want to do what you love, and it makes enough money to live on, turning that into something you don't love but which makes more money is a grave mistake. We are mortal, this is all temporary.
It's not a career, it's more like being in a band. Everyone who is visible doing it, looks like a success. We don't see the 1000 failures.
My advice with all creative pursuits is: don't. Put it to one side and create the next one. If it keeps nagging at you despite your attempts to leave it behind, then you can give it some attention. Only go all-in when you're left with no other choice.
I saw Tim Schafer at Double-Fine express similar thoughts about their Amnesia Fortnight game jams. Even if an idea seems great; don't force yourself to pursue it, take a step back and see if it pursues you.
So many that the scales of things have changed beyond recognition. The democratisation of tools and access to audiences has made things explode.
I read recently that there is more music recorded in a week these days than was recorded in the entire 1970s. With that amount of content being created, the vast, vast majority of creators aren't going to find a way to make themselves stand out and get paid.
I don't know, most people it seems block ads nowadays, and if you ask them how they compensate creators, they bend over backwards talking about how much they love Patreon.
So either people are either greedy and lying, or Patreon is actually pretty viable.
That is somewhat US pov. Small countries with small populations did and still do domestic content all the time and hitting even 100s of thousands viewers is absolutely massive if your population is in single millions. Sure it’s not game of thrones budget, but if you look something like hit danish tv it’s clearly as professional and high quality.
Universal basic income, as an example, makes debates like this irrelevant. There may be other ways to run things that also make these arguments look like the anachronism they ought to be.
I believe a world with 99% less advertising is not only possible, but necessary.
And I believe a world where creators can create, without having to sell their souls, is not only possible but necessary.
And we best make that world manifest fast, before our window closes.
Some types of reporting I would be happy to fund and wait for but other stories need to be posted ASAP or they lose their value.
The same is true of art. For example, Age of Empires getting an expansion 25 years later is notable because it is uncommon. https://arstechnica.com/gaming/2024/02/age-of-empires-2-gets...
People will gladly buy physical books off you, but they won't pay for articles. There seems to be a mental barrier between those two. A physical book in your hand probably feels more real, though the total amount of work isn't that different (to a series of articles).
LOL at that, you're right.
When it comes to content online, we live in an era of total abundance. This is the sort of abundance that used to be considered utopian. You will literally never run out of excellent texts for free, a mere human just cannot read them fast enough. Same with videos, games etc.
But that abundance has significant downsides for the people who create all that content. Competing with free stuff is a task for Sisyphos.
The problem now isn't scarcity of content. It's signal vs noise.
As a consumer of content what we want is content specifically relevant and valuable to us, but there is too much noise most of the time. As a producer of content we want to is to be able to capture some of that value. For example if there was a source of content that have me an advantage in some domain area I work on, I would absolutely pay for it. (And in fact I do, like chatgpt plus).
For entertainment content there's probably enough free stuff that most people don't care to pay.
I've been working on a platform called Sociables (https://www.sociables.com/) that gives content creators a place to offer their community as a part of their product offering. The difference between Patreon is it is much more focused on allowing creators to set up a place for their community to interact with each other instead of the more para-social style relationship seen on Patreon.
And the model where some patrons receive a reward encourages transactionalism and disappointed patrons when they don't get the reward they expected.
Liberapay's model seems much more sustainable - donations only, no rewards; Liberapay fund themselves via Liberapay because they actually believe their system works.
As in they are also funded by donations, or do the creators themselves pay for entry?
> How is Liberapay funded? Are there fees?
> Liberapay does not take a cut of payments, the service is funded by the donations to its own account. However there are payment processing fees.
Huh? So does Paypal by taking a cut of payments. It does not work by people donating to Paypal. Does that mean Paypal doesnt work? The proposition does not make sense...
More than that, I don't think Patreons will ever be able to compete in a world where Netflix/Max/Disney exists just by making content. For example, if you consider the $10 tier of The Command Zone[1], you'd have to weight that in against something like the Disney+ catalog, which I think is even cheaper and definitely has a lot more content?
When I look at the pros and cons of every single revenue strategy, sponsorships has the highest gain and least cons (for me).
Sponsors pay at least 10x what ad revenue pays, I don’t have to ask my community for money and the audience are likely to skip the ad anyway if they didn’t want to watch it.
Patreon is great in theory, but as soon as sponsors start inquiring, you realize Patreon is a lot more work for less revenue.
I understand from an economical perspective why people do it, but I can't shake the feeling that the content is just an excuse and the ad is the meat of the content.
And if you have android:
These videos take away from the channel's integrity for me but at least they're clearly marked as ads
I'm looking to skip the embedded ad-read sponsorships, credits, the "thanks for subscribing," and "thanks for our patreons" stuff and sponsorblock does that in spades.
Apparently "SponsorBlock" actually solves that. Haven't of it before, but the description is promising.
>>> SponsorBlock lets you skip over sponsors, intros, outros, subscription reminders, and other annoying parts of YouTube videos. SponsorBlock is a crowdsourced browser extension that lets anyone submit the start and end times of sponsored segments and other segments of YouTube videos. Once one person submits this information, everyone else with this extension will skip right over the sponsored segment.
https://chromewebstore.google.com/detail/sponsorblock-for-yo...
Yes, that's why I called it a replacement for YT Premium and not a replacement for SponsorBlock.
Patreon means all they have to do is exactly what they want to do, put that on the internet, and make a livable wage. This isn't exactly an isolated case either. Every youtube creator between 100k - 1 million "subscribers" is better served by just doing what they want and being supported by patrons. It is the single most direct and viable form of talent funding.
Most of these creators actively dislike youtube, which is why they push their literal replacement; nebula.
Cheap entertainment is getting boring.
Paradox Interactive's relationship with the comedy sketch group Door Monster is also pretty nice to see. It seems clear that's not strictly a business relationship, but also someone at Paradox being genuine fans.
I think there's actually a bit of a sliding scale between personal patronage and corporate patronage. Local businesses sponsoring local plays, concerts or sports events is another example of sponsorship which isn't likely income-generating.
That's not a diss on Nebula. I think, among all the others, nebula is the most likely to be sustainable. It is creator owned and operated and the pricing model model seems like it is able to make decent money for the people on it.
No affiliation to Nebula, just a happy, paying customer.
FWIW - it seems like the campaigns are working. You seem to be familiar with the brands and someone below chimed in on how one particular brand is great. Multiply that by the viewership - that’s definitely a win.
Some quick (unverified) research tells me that YouTuber marketing pays somewhere in the range of 30-70 CPM. You can pretty easily calculate that against google AdWords with reasonable conversion assumptions to decide if it’s worth it.
The problem with the sponsorships you mentioned is they are all broad scale B2C where "everyone" is a potential customer. So you end up with channels that have nothing to do with the product promoting the product and it just comes up as disingenuous. When the hosts of Syntax are telling me that I should try out Sentry, Sanity or any other product in the web dev space, I'm much more confident that it's a legit endorsement based on experience rather than just reading the script.
[1]: https://syntax.fm/
So many of them are now-dead VC-backed startups, but here and there you find a sponsor that still exists (Squarespace, for example).
The food related ones are always the most amusing because you know it's all fake bullshit and the host doesn't actually use the product, because nobody does.
Business sense is really important when dealing with this.
One trick is to not do too much on Patreon to start, do the bare minimum so that you don't get overwhelmed later. E.g, give early access instead of a custom special show each week/month, etc.
Patreon means I can just give them dollars for doing a good job, and they don't have to go get an associates degree in marketing to realize that sponsorships are lowballing them entire magnitudes.
I consider this infinitely better to a creator selling my attention, for pennies on the dollar compared to what a company would spend for equivalent advertising from a less exploitable cadre, to companies that are morally grey at BEST, often false advertising or literal scams like Established Titles in the norm.
I know lots of creators who get completely screwed on this front. I am sure the same could happen on Patreon.
Most sponsored content is either completely orthogonal to the channel and its contents which is quite iffy if the creator is positioning themselves a someone with judgement their audience can trust (non-gaming channels advertising Raid: Shadow Legends, or non-tech channels advertising NordVPN), or actively make me lose respect for the creator (gaming channels advertising Raid: Shadow Legends, tech channels advertising NordVPN, or anyone with BetterHelp after all the shit they pulled).
Of course there are exceptions, like content creators posting on Nebula being sponsored by them or anything Josh Strife Hayes does.
I've seen both and I don't mine the advertisement style but when someone makes an entire video about a product that they got for free they seem like a shill. Usually their enthusiasm level is off and the whole things seems fake and I don't like watching them.
As for Patreon being a lot more work, I am wondering how? Every month Patreon charges me $12 for the various creators I support. Some of them create videos full time but many have full time jobs. The Patreon money lets them buy old computers, toys, or games to review. I'm nostalgic about my 1980's childhood.
Patreon seems really easy when they say for 10 seconds "If you would like please contribute to my Patreon account"
"got a free product and paid money to do a promotional video about the product?"
It's not just a free product but also money to promote the product.
Reason I say Patreon is a lot more work is because usually you need to build an incentive with Patreon as well (community, BTS, extra content).
But on top of that, I have never really thought much about the incentives anyway, I join the patreons/youtube memberships of the creators I really enjoy because I enjoy them. For the vast majority of them I don't even pay attention to if they're delivering on their incentives as long as their regular content continues to be enjoyable.
I don't think most of these people expect to live off of the income. Most people seem well aware the odds of that happening is low.
Remember that tons of content was created before YouTube was paying anyone anything. They just wanted to share it.
https://nebula.tv/videos/tomnicholas-the-rise-and-fall-of-pa...
Apart from a few (0.01% or lower) content creators, most do NOT have very distinctive content. In economic terms it's a commodity market, and therefore it's not surprising that it pays similar profits.
I run Casting Call Club, which is basically where amateur Patreon creators go to collaborate on projects and ideas. Many of the CCC members will only stay until they either A) fail, or B) get big enough to have sponsors.
I have varied interests, I sub and regularly watch a number if channels in each of my hobbies, but fixing cars is not one. However, one day I searched youtube how to change a bulb in a specific model of a car. This was a week ago. My youtube feed is still full of car repair howto videos. The people I'm subscribed to have produced new videos, but they don't show up.
Also I used to get recommended channels similar to ones I sub. No more. It looks 100% random now. I get recommended a random channel with 10 subs, but somehow I manage to miss one of the biggest channels in one of my hobbies for months.
To start with, it feels like 30% of the videos are videos I’ve already watched.
The rest tends to be a very naive list of things related to the last ten videos I’ve watched including many that were recommended before that I didn’t watch and never will. Often I pull down to refresh and it alternates between two lists and that’s it.
I know recommendations are a complex problem but the results seem very far off from what I’d expect.
in your single account you can multiple yt channels. the recommendations are per channel, so if you like cooking you can make a cooking channel where most of you recommendations will be just that.
I have around 4 channels each attached to a Firefox container you different topics (1main + 3 for more specific interests)
FWIW, if you go into your view history, you can remove videos from there, and they will no longer influence your recommendations
It's honestly the opposite for me. It's scary good at finding content related to my recent history, and it's even gotten better at directing me towards even toward very small (<1k sub) content creators. I don't subscribe to quite a few youtubers simply because I know the algorithm will point me to their relevant new uploads anyway.
But yes, if you take even a step towards some semblance of clickbait, or even hover over some random video too long, your feed will suddenly transform into a flood of crypto, cat videos, culture wars, or just general low quality content. You need to aggressively cull your history and make use of "don't recommend this channel" to stop that. Maybe even clear your entire history if it feels too lost Also, YT is aggressively promoting shorts no matter what you do, in my experience.
As a discaimer, I have Premium, so I don't know if I get a better algorithm as a result of that.
The cynic in me thinks this is because if you have under 1k subs you can't claim any ad revenue...
I have to say that Sponsorships make much more revenue than Patreon, however sponsors have gotten a bit smarter and not simply relied on view count anymore, they look at things like quality metrics, how the creators voice stands in the community and other aggregate factors (which we would factor for them in the product as a good estimate, we were an organic match making service in a way).
That is all to say that you can get much better sponsorships if you have a Patreon because it a very strong signal to companies about your viability in the community.
Its not required by any means, but it serves a purpose around this. I am 100% certain that most of the creators you might see with sponsorships and Patreons have realized that simply having a good active Patreon lets them up their sponsorship money and thats why many keep it around even when its revenue by comparison is a rounding error
I get about one donation for every ten to twenty thousand visitors. Donations are about a hundredth of my income.
If I got a donation for every reader I personally help over email, I'd get twice as many. Even the people who ask for personal assistance don't donate.
Donations simply don't work. Most people pay nothing if they can. I have made my peace with that.
You don't have to operate like a VC-funded company and look for infinite growth, if you want to stay small with cheap production then just stay small?
There's likely a silent majority that supported the creator because they are authentic and relatable.
Just make it clear to your supporters that's your objective and don't expect more.
Best thing that creators could do is tell other creators to quit. The author doesn't say this part but really that is what it comes down to.
Instead she offers a generic advice about diversifying the medium of delivery.
In reality the maximum number that can be sustained in this manner is less than the number of salaried listicle writers at media outlets.
I think the maximum is probably quite lot more than there are salaried writers. But it's certainly a lot less then "everyone".
Never "everyone". A brief pause to think about how the world works and how all those physical artefacts around you get there imply that it could never be more than a few percent.
It is just because you are not accounting for all the people trying this and failing. By definition, no one is watching all the youtube videos that only get 50 views per episode of a podcast.
It isn't hard if you use a massive selection bias towards the winners and just assume you will also be a winner.
May as well just say it is easy to make a living in the restaurant business. Just open a successful restaurant!
Pick a hobby of interest in Youtube and there'll be a top of a pyramid where people have the right mix of attractivenes/message/marketing...and then hundreds to thousands of other people scrounging for scraps. (see Full Time RV)
(Yes, maybe this is a bit too cynical. Maybe. A bit.)
Ignoring stuff like charity raffles, I first saw such dynamics back in the 1980's, with this - https://en.wikipedia.org/wiki/Platonia_dilemma#Luring_Lotter... (in Scientific American, back when it was actually respectable). A huge-sounding jackpot, seemingly available to anyone with a postcard and a bit of luck...but that ain't how human nature actually works. A zillion wanna-be's entered, and nobody received enough money to even cover the cost of their postcard.
Let me one up you on the cynicism :P
Perhaps...but in a healthy economy, >99.9% of jobs are not "start a new venture by yourself, trying to sell to the whole world".
Aside - The numbers are a lot more sane than I thought. I think its close to 50% the number of young people who want to become creators or think that being a creator is a viable choice for a career.
Monetization has been a hot button topic on HN for a long time. The HN crowd more or less hates any means to monetize content while also decrying the decline in quality writing.
And it's not just HN. Journalism is dying. Small town newspapers are going extinct. And then people complain about the poor quality of reporting when the people doing the reporting are typically paid a pittance.
I don't know the solution. I took HN's advice and "tried to get a real job" at some point and that didn't solve my problems either. I didn't get the job is the short version of stupid levels of drama.
It is really just a type of more dispersed state lottery game without the state involved.
"Creator Economy" is a term akin to "Gold Rush", in the sense that it's pushed by VCs looking to sell shovels in the form of a Patreon or Substack.
The digital world is really simple: we all work for Big Tech but without the pay. All revenue flows in that direction.
I can expense $100-500 for something business-looking, even books, I can't easily expense $5 for "buy me a coffee"-type support things.
Software Development, Restaurant business, Banking, Education?
Not selling 1000 cups of coffee like this article is acting it is, cup of coffee price isn’t a “true fan”.
And yeah for that you need 1000 people who your content is truly scratching an itch they can’t get anywhere else.
What the author is ultimately complaining about is something they touched upon, which is that the creative market is saturated and in order to survive you need to have another job.
You can call it “diversification of revenue sources,” but what it actually is is getting a job as a waiter or a waitress while you audition for your Hollywood dreams.
And it happens when there are too many people wanting to sing and dance and be in movies and not enough people ready to pay them to do that.
So there’s an oversupply of creative talent, which is about to get even more squeezed as artificial intelligence pushes in on human capital.
There are, at the end of the day, only so many eyeballs, and not everyone can be the radio star.
Whenever there is a financialization of creative markets, there are artists screaming about the legitimacy of the art, and the connection with the receiver of that art, is being tainted by the commercialization.
But it doesn’t matter. The commercialization is inevitable because artist need to eat, and unless they have patrons, they have customers, and that’s just how the thing has worked throughout history.
Really at core it’s just another industry being eaten by software.
This is a trend that has been going on for a very long time, as tokenization and monetization and incremental digital transformation comes in and gradually disassembles ways of human existence into component parts and creates a business model around them. Let’s remember that painters screamed about photography being sacrilege and not even qualifying as an art form as the process involved no expression but mere capture. I met a few in my younger years who regaled me with my camera about the wrong I was committing.
It’s been the thing that’s been going on here for 30 years (and I’ve been lucky to watch the juice being squeezed). But from a digital perspective this is the way that it works in the modern economy. There’s a gold rush, then a reckoning, and from ashes emerge winners and losers, eventually leading to another stabilized period. That stability then transforms by new technology (the next breakthrough) and another rapid change of social behavior and income opportunity happens. It just goes on and on as digital technology progresses.
> The content should be meaningful, insightful, written, recorded or filmed for your audience. The people who give a shit. The people who care.
That’s the price of digital. It exacts emotional taxes to make change and people find it difficult and objectionable to watch their values erode as it gets eaten by disruption. But can anyone really get off the bus? Maybe if there’s a large scale EMP attack, the internet is shut down from a massive cybersecurity event, or solar flare, but I see almost no other way to stop the disruption otherwise as the snake that eats it tail pays the bills.
In March of 2023, he averaged about 1200 viewers. Today, he's got over 2.9M followers and averages 60K viewers and over 50K subscribers. He's not vulgar, he's not rude, he just gets online and does about an hour of reaction videos from his Discord and a few hours of playing random games nobody's ever heard of.
This is a guy who lives in a trailer and hasn't changed his streaming setup in forever. He gets online, streams for 4-5 hours, and then gets off to go live his life. He's making between $60 and $100K a month. He'll be a millionaire by the end of this year after spending the last few years working for a company alongside his dad. He found a niche and owned it.