Respectfully, this is a terrible experience.
Respectfully, this is a terrible experience.
I wish Apple properly displayed prices though instead of this sneaky vague “contains in-app purchases” text.
I can't argue with this in general as I do not have the statistics. Personally however I just never give CC info unless I tried the thing and found out that it does work for me.
Not a workflow I've tried.
More often, I'm looking for an easier / faster / better way to something I'm already doing, either because I want to do it _less_ (e.g. pay monthly bills) or I want to do it _more_ (e.g. find & read relevant news).
I'm Curious. Seeking innovation. Exploring.
Just because I can get water from a well with a bucket doesn't mean I wouldn't enjoy modern plumbing and irrigation.
All the non free tools I use and paid for do provide trial version which lets me evaluate it without pulling out CC. Wake up and look around. Plenty of those.
Food is a problem i must solve, clicking on some cow clicker or whatever was never a problem until we made it one.
Apple lists all prices in that list.
To make matters worse, if you ever decide to change your prices, you'll have both the old and the new prices in the list. Especially when you start out, you won't really know what a good price point is, and within a short amount of time the price list will be cluttered with all the prices you tried.
I'm sure Apple believes they're protecting the user here, but in reality they're serving neither the users or the developers with this.
> Please make it easy for users to try your thing out, ideally without barriers such as signups or emails.
"Without signups or emails" definitely implies without credit card authorization!
Personally I only need about 30 minutes with a code autocompletion LLM to see if it will do what I want without pissing me off (and maybe even making me smile!)
I'm never going to try if you ask for my CC up front though. Sorry.