Space Quest creators create kickstarter for a new Space Adventure
kickstarter.com
kickstarter.com
Next: a sequel to Star Control II. Please.
http://code.google.com/p/project6014/
Slow progress, though.
Would I want to work with Mark again? No, I don't think so. As I learned the hard way, Mark was not a very good partner in the long run.
http://www.adventureclassicgaming.com/index.php/site/intervi...
I know I'm excited and I invested up a tier on principle because this is what I want to see more of rather than just someone coming out and saying "here's a HD remake of a game I made in 1987" - nostalgia-driven I'm sure, but the reason we love these guys is because they're supposed to be able to create something new, not recreate things they made when they were young.
The demo was done by Martin Kool, who previously ported some of the early space quest and other Sierra games to HTML & Javascript, which can be played online at http://sarien.net/
google yeah here's the post. http://ascii.textfiles.com/archives/3490
I hope they make it though. :)
EDIT: after reading more about it and watching the video it does seem like a pretty ambitious undertaking. fingers crossed
http://www.kickstarter.com/projects/leisuresuitlarry/make-le...
http://www.kickstarter.com/projects/mightytreehouse/dome
Anyone here from Kickstarter? I was thinking that a cool feature for the site would be to have groups, kind of like SETI @ Home groups. People from HN or Reddit, for example, could have groups then we could see how much each group contributes. There was a 10" rocket engine that recently got funded (barely) and it seemed like a great HN sponsored project.
1: http://www.kickstarter.com/discover/curated-pages?ref=home_c... 2: http://www.kickstarter.com/pages/metafilter 3: http://www.kickstarter.com/friends?ref=home_social
Also, their physical/digital pledge structure is extremely confusing, gonna do $30 pledge, seems like a nice balance.
Not coincidentally, Martin is responsible for Sarien.net and for bringing some of Sierra’s classic games (including Space Quest) to the iPad. Check out his site.
Sure there are technical tidbits but if you read the how-to-play instructions below the game screen there are many little tweaks (such as doubleclicking or doubletapping) that overcome what you're mentioning, and could've given you a more pleasant experience.
They are doing this as a "spiritual sequel" if you will. They aren't spending kick starter funds on buying back the rights.