Video Game Module for Flipper Zero
shop.flipperzero.one
shop.flipperzero.one
I still love seeing what everyone does with them though.
How so? Think of it as a lock picking tool. Sometimes maybe you loose your keys to your bike lock or garage. Wouldn't ti be better if you had the tools to pick your own locks? That's not illegal.
Worth to specify exactly where in the world you make this claim.
In a lot of countries, carrying around tools that can be used exclusively for burglary can be illegal, and also picking locks (even your own) can be illegal unless you have a license.
As always, it depends on where you are :) Best to lookup your local laws if you're a person who like to carry lock picks around.
Just as an example: in Alberta, Canada, it is illegal to carry lock picks without a license, no matter for what purpose.
https://blog.flipper.net/introducing-video-game-module-power...
Thanks for the blog post link
Additionally I'm sure people will discover loads of use cases for this add-on that has nothing to do with gaming.
Edit: I guess you could use the D-pad and the gyroscope for two sets of axes, but that feels dangerously prone to accidents at best.
“See! It’s just a game console”
Instead, I'd see it as extended platform attached to your flipper, presumably access to much wider software ecosystem (basically anything that can run on a raspberry), new sensors and new connectivity options, all in the name of extending the original functionality.
For example, with the new module you can use it as a cheap oscilloscope on-the-go, as mentioned in the blog post. Not sure when I've ever needed that, but I'm sure it's useful to someone.
The Flipper Zero is essentially a swiss-knife of portable penetration testing, I'm sure the new connectivity options adds some more features to that concept.
"We can’t name the port’s standard due to strict copyright limitations. Getting certified to use the name seemed like too much work. We were too lazy to do it :) "
Those screenshots remind me of my attempt at Doom-style 2.5D raycastinb engine in MacPerl on pre OSX vintage Mac. I wonder if I have any of that Perl4 Quicktime code archived here, and if so, whether I could get it running again?
And after checking the flipper firmware source, it is indeed using that project:
https://github.com/flipperdevices/video-game-module/tree/mai...