Star Trek: Borg – Remastered
borgremastered.com
borgremastered.com
If you're looking for a good story that provides a much better finale of Borg than Star Trek TNG/VOY/Picard ever provided, I highly recommend reading the Star Trek Destiny trilogy[1]
Books to read:
Gods of Night
Mere Mortals
Lost Souls
It was a shame, because the game was a fascinating idea and well written.
It is truly wild how much quality content the franchise was able to produce in the 90’s.
Strategy game and Star Trek? Hell yeah
One note, though, is that it'd be really nice if people stopped trying to save bandwidth by chopping audio bitrates so much. I don't even have the speakers turned up and it's obvious. It's a bit silly to care about HD quality video yet kill the audio with 128 kbps mp3 quality audio.
There was speculation because the Star Trek: Bridge Crew DLC was coming out which CBS was afraid that Stage 9 would outclass it, but who knows what goes on in the minds of CBS lawyers.
Good thing about it is that the team that worked on Stage 9 moved onto a recreation of the Orville now.
They did a stellar job on this (which makes me double-plus pissed at CBS, knowing how good their Enterprise-D recreation could've been). Unfortunately, Seth MacFarlane seems to be doing less than stellar job at keeping the Orville going for now.
I remember buying a C64 port of Trek off the shelf at Target in the mid-80s which was clearly not licensed. I don't think anyone could get away with that today. :)
[1] https://en.wikipedia.org/wiki/The_Prisoner_(video_game)#Diff...
edit It loaded. Definitely hug of death
Thanks to whoever made this - the game oozes 90s / 00s and you've captured it perfectly!
If we were to trust AI to do this, we'd need to build models specifically for this, with a way to give context to the rest of the set for the scene in question. From a technical perspective, I find the concept interesting, but from a practical sense, the amount of energy and time required to do this is almost a non-starter, and in doing this, we'd be going beyond the director's intent for the work at hand, which makes a transformative interpretation a degree or two removed from the intent of the director and production team.
ENT I think was shot at 1080P at the very least and Lower Decks/Disco/Picard/etc are all probably 4K at least
That method wouldn't be possible for DS9 or Voyager as both of those shows were shot digitally at 480p. I remember hearing that there's been some community work that upscales DS9 to 1080p using neural networks, but haven't really been able to find anything concrete about that.
ScummVM and its backgrounds could be a relatively easy target. And on the opposite end would be using NES Mario gameplay as input and processing that real time to get consistently animated high definition results.
Are there any other remastering projects like this?