This is an interesting premise, and actually I think we have quite a lot of examples both of successfully applying the idea up to a point and of where it starts to break down in practice.
Modern distributed applications mostly have a back end with some kind of database and front end UIs that depend on that back end via an API. Those databases are often global data stores, accessible from anywhere in the back end implementation. A lot of work is done to design and manage them, probably modelling some real world system that our application is concerned with, and there are varying degrees of abstraction/isolation used to preserve that design intent.
If the data model is simple then this works OK, particularly if you have a SQL database that can enforce some basic constraints and relationships to make illegal states unrepresentable.
What we usually see as the data models and the actions that update them become more complicated is the introduction of some business logic layer. The rest of the system isn’t allowed free access to update the state any more; it’s required to go through some defined interface that provides specific actions that guarantee the state remains valid.
That’s the writing side. On the reading side, aside from security/privacy issues, we generally don’t have the same concerns with allowing free access to the whole database from anywhere. However, often we need some form of derived data that isn’t directly stored in the database itself but instead can be constructed from other state that is. So again we end up with some kind of abstraction/isolation layer between the rest of our system and the database.
In each of these cases, there is probably data that we’re working with that is not the state that ultimately persists within the database. So the question immediately arises, if we only have global data in our programs, where does all of this transient, intermediary data go? If we put it into our database as well then all the usual problems with concurrency and integrity immediately appear, so we are back to needing something that is local to our immediate logic and can’t conflict with any other logic or indeed any other instance of the same logic that happens to be running in some other context at the same time.
We see analogous issues in the front end UI code for those distributed systems. If there is a relatively simple model then maybe the front end can effectively just fetch/cache the state from the back end API. As things get more complicated, maybe you end up with a front end data store analogous to the back end database that becomes the central, authoritative store of your front end state. And again maybe this provides some defined interface for accepting valid updates to the state and/or for accessing derived data. And again the questions arise about where the intermediate data generated by all of that logic should go if we have only our global store to hold state, and the answer is likely to be some form of more local data.
On top of the persistent state and anything acting upon or derived from it, we also have other kinds of information we work with in front end code. Many UIs will have state that is used purely to control the user’s view into the inner world: the sorting criteria and current page of a table, the current position and zoom level over a map, the last item we’re currently showing in an infinitely scrolling list, look and feel settings like whether we’re using a dark mode theme. Some of this data might apply across the whole UI while other aspects might only apply to, say, a specific table, with each table needing its own instance of that “UI state” data. So again, if everything were global, that would mean we’d need to include every possible piece of UI state for the whole application in the global store.
This comment is already far too long so I’ll just quickly note that there are other recurring themes. One is how to synchronise “global” stores in a distributed system where you might have multiple front ends running with their own copies of the state, or perhaps multiple microservices on a back end that have duplication in their databases because everything is supposed to be independent and denormalised. A related issue is how to represent temporary clones of significant parts of the data during user interactions, like building up a transaction with several changes before atomically committing it or rolling it back (think dialog box on the UI side or an internally consistent batch of changes sent to the back end), or supporting an undo facility that needs to reconstruct a previous version of the persistent state one way or another.
I do believe there’s a lot more we have to learn about different types of state and transient data and how we can model those cleanly in our systems. There are certainly common patterns we touch on in a lot of different contexts. And I think both extremes of having too much data trapped too locally and having too much lifted to global storage have their own difficulties and probably there is some sort of structure in between that would be better than what we typically write today. But it’s not an easy problem or we’d all be solving it by now…