The puzzle at the end sounds very human. The more dishonest see dishonesty in more places, even if they see something that isn't there.
More broadly, I notice more of whatever I'm focusing on.
> OK, now that you're locked in, here's a weird example. When used with the prompt below, the honesty vector doesn't change the model's behavior—instead, it changes the model's judgment of someone else's behavior! This is the same honesty vector as before—generated by asking the model to act honest or untruthful!