Pimp Your Board Games
brainbaking.com
brainbaking.com
There's a surprising number of people who love to upgrade their board games! It's a great community.
Like I've got them for each character's deck in Bullet, and each team in Baseball Highlights 2045. I have a few for my KeyForge decks as well.
I am angry that I didn’t think of this.
I got a set probably a decade+ back of something that looks pretty similar - a guy who was just experimenting at his workplace worked up a small-batch production method. Can't recall what he called them though to search up. Two epoxy bulbs around a penny is an amazing token weight, and they stick to each other so you can make stacks up to 5 without much trouble.
I wound up with two generic sets (geometric shapes for ranked counters, with N points on the shape, plus a set that's good for +1, -1, and damage counters) and I've been using them ad-hoc for misc games on and off since.
Edit: remembered! it was https://www.kickstarter.com/projects/276266606/pennygems
I 3d print stuff for this reason for many games.
https://boardgamegeek.com/boardgame/175914/food-chain-magnat...
Great find though! I’m interested in it!
But it's an excellent game, one of my all time favourites I'd say
I used a guide from Board Game Geek to make the glass token [1]
Using jewelers resin to upgrade cardboard tokens is another option: https://www.reddit.com/r/boardgames/s/xwPU4jmUcS
[0]glass tokens: https://ibb.co/X5gJ604
[1] glass tokens guide: https://boardgamegeek.com/thread/2087285/diy-glass-tokens-qu...
It’s often pretty easy to abstract out and use your own - the hardest is when there are cards and they’re not high-quality.
Some games are better with ones that stack, others with ones that kind of heap.
“Pieces of eight” can be ordered from the usual places.
That said, for organizers, I highly recommend TowerRex [0]. They’re laser-cut and snap together, which is a fun puzzle on its own. They’re also slightly thicker than others I’ve tried, so they don’t need glue. They ship from Ukraine though, so just a heads-up that there’s a decent lag time to get to North America.
It's a huge hit.
I think pimped up components work best for couples or multi-player solitaire games, which I don't do often.
I will use poker chips over paper money, but this is for practical reasons.
(Maybe people were making custom components for boardgames before Settlers, I just don't know about it.)
https://www.topshelfgamer.com/products/deluxe-token-bundle-c...
I'll use stratego as an example as it's one of my absolute favorites and I'm a total arm-chair general.
The game runs far too slow by default, and also subsequently doesn't simulate the notion of a "tempo" in battle. Before the players take their turns, a dice is rolled which decides how many moves each player makes in their turn. (I believe the game should be "fair", so it's locked as being the same number of moves for both players that turn.). I'm still trying to figure out if this introduces a significant first player advantage or not, and how that might be mitigated if it does.
This rule change often makes stratego games playable in 10 minutes and massively opens up tactical options.
I also think that the default stratego map is too small, and has far too generic terrain. I've got some larger custom maps, which include even more interesting terrain. Still trying to balance this, as larger maps significantly slow the game down.
I'm also experimenting with the idea of using multiple moves to "pool" attacks, allowing using multiple moves to let larger numbers of units attack a single unit. I think that a powerful "general" absolutely should be capable of being overwhelmed by many less powerful units.
Speaking of this, changing the whole idea of a units "power-level" makes sense to me. Strong units should be "special forces" or "elite", while the lower rankings should have buffs (i.e. generals are now rated as 2 but buff the ratings of all units next to them by +1)
Like I can go on and on forever about rule changes to turn stratego into basically the board game battle simulator of my dreams.
And yet I go to other peoples houses and see them stop playing their board games because of boneheaded default rules which cause the games to play too slowly.
Basically chess without all the information being public.
I claim adding the changes and similar changes to what I describe in my OP creates a "rougelikeification" of the game, starting to add elements of emergence and enough complexity to keep me entertained even in a world where increasingly large amounts of variations of all things become available to us via AI. I imagine that Stratego would be difficult to "solve" in a way that chess simply isn't. Of course, simply scaling up the size of the chess board and the number of pieces would have the same impact in chess...
Sadly it is in french, but it has formula to design origami custom inlays. There is a whole community about this niche topic.
For the boxes (make two if you want a lid):
- https://www.youtube.com/watch?v=PC9QGeioZRo
- https://www.youtube.com/watch?v=caDwbe02l6g
There is a whole community about this!
Really make you care about those sheeps that you have to butcher.
There is just a touch of randomness, not too much so that it unskilled, but enough so that it's fun.
And it's an interesting game that is above the usual pandemic and other basic games, but easy to explain and understand so you can play with casual friends, unlike stuff like ark nova that you can only enjoy with fellow nerds.
In fact, you can play with kids. They can't win, but they are happy growing plants and caring for their sheeps.
the experience would love this too (web tool to make your game more fun and immersive): https://tabletopy.com