> I have the Quest 2 and the text isn't legible enough for me to write code for any length of time.
The comment above about "god rays" is correct in my experience, as well as the lenses being blurry towards the edges due to how they're made.
However, I realized that I need prescription lenses for VR, because while I have -0.75 in one eye, that's still enough to throw the overall experience off a lot (and the glasses that I have are too wide for the headset).
Aside from that, what helped me immensely is the Immersed app: https://immersed.com/ where the actual environment is rendered on the Quest, whereas the actual monitors are streamed over from the PC which helps immensely with how legible things are. SteamVR and the Oculus Link apps are both trash in comparison, there's aliasing, shimmering, or everything ends up being way too blurry. I tried using the Horizon Workrooms app, but it wouldn't work because I have 4 monitors and it only supports up to 3. There's also the Virtual Desktop app which might be good, but I didn't feel like paying for it at the moment.
So yeah, Quest 2 starts out at a disadvantage compared to other options (aside from cost, I guess), but there are factors that can absolutely ruin it, such as using the wrong method of displaying things. Also Quest 2 is just a little bit on the heavy side, or at least feels that way after prolonged usage, with the default face interface, even with a custom head strap.