Happy Birthday Lemmings
scottishgames.net
scottishgames.net
Lemmings inspired Ron Millar, a designer at Silicon & Synapse (later Blizzard Entertainment), to invent The Lost Vikings, our first original game: https://en.m.wikipedia.org/wiki/The_Lost_Vikings
The original design for Vikings was very similar to Lemmings but saw massive changes during the course of development, going from many Vikings to five to eventually just three.
We owe a debt of gratitude to the Lemmings devs for inspiring our efforts.
When we were building Commandos: Behind Enemy Lines, I think the games were referenced the most were actually both Lemmings and The Lost Vikings, with Cannonfodder as a 3rd one - there was very little inspiration from the RTSs that Commandos was apparently more similar to.
Thanks for the good memories.
When I first saw Lemmings I was just amazed as to how it ignored all of that. The player controls up to 100 characters. The gameplay was freeform, you could dig through whatever, build a ladder wherever. It was a real paradigm shift. You can set ten lemmings to explode. When they do, the framerate will drop to a very slow lag. But that doesn't matter, because its fun.
It's dated 2004, but I'm convinced I remember playing it earlier.
It got taken down shortly after that by BREIN, the Dutch copyright watchdog, but it lives on as Pumpkins.
Amazing that JS from the Internet Explorer era still works well 20 years later.
This aged really well, I had no idea how impressive this was when I first played it either. The only thing is the cookies, which might break after 26 years:
function setcookie(id, cookievars) {
document.cookie = id+'='+cookievars+'; expires=Monday, 20-May-2030 05:00:00 GMT';
}So maybe somebody uploaded it in support.
0: https://crisp.home.xs4all.nl/lemmings/lemmings.htmlI can't seem to find it online anywhere, but I'm also reminded of the knockoff game "Flea Circus" which I played in grade school :)
Predates it at all. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/ca... says browser support didn't come until 2005 at the earliest.
https://www.sheffield.ac.uk/acse/department/facilities/diamo...
(OK, also linked in the article.)
The first game I ever bought was Sim City, which I thought had some really intriguing box art. And my brother bought King’s Quest V. Such a great introduction to PC gaming for a couple young kids.
And I remember when Lemmings came out, it had really distinctive box art. I had no idea what it was about, but I remember it caught my eye and I wanted it from the first time I saw the box. It turned out to be completely different than I was expecting, but also incredibly fun and satisfying.
Never judge a book by its cover, but choosing PC games by their box art worked surprisingly well!
Zooming out on that image it all comes flooding back - they have such swagger! The animator deserves an award of some sort.
One night I dreamed the solution, how obvious it was! Even now I still remember this experience when confronted with an intractable problem.
There's a little bit written about it on Wikipedia but I wish I could find the documentary: https://en.wikipedia.org/wiki/Lemmings_(video_game)#Developm...
Also, if you're not being facetious and actually didn't notice, they do have a youtube embed of the full documentary made in 2022 at the bottom of the linked article. I haven't taken the time to watch it, but maybe that's the one you're thinking of
"Dad, are they playing Lemmings music?"
"It's called Pachebel's Canon, it's from the 17th century!"
https://m.youtube.com/watch?v=QwXthGJfHLc&t=118s
(And I choose that one as the forlorn, mournful sound seems most appropriate as all the lemmings march to their death.)
Documentary: https://m.youtube.com/watch?v=RbAVNKdk9gA
Lemmings was such an amazing game. I didn't speak English at the time, and I never understood why the pause button had little critter feet on it. Only years later it came: "paws"
HOW did they do that pixel-perfect terrain destruction anyway?
Noita comes to mind. Also includes some pretty wild fluid dynamics.
> HOW did they do that pixel-perfect terrain destruction anyway??
Usually the terrain is a bitmap, and various effects paint/erase it.
If you want to have complex backgrounds and terrain textures with pixel-perfect collisions and terrain modification then you’ll likely want to keep separate buffers for foreground and background. Then your game engine would operate on a bitmask for collision and destruction of terrain, and you’d construct the framebuffer by blitting [1] the foreground and background using the mask to select between them.
No blitting required, playfields were drawn by the display hardware at scanout.
That's like complaining we haven't made a modern Elvis Presley or Michael Jackson or that we haven't remade The Godfather.
If the originals are so simple, accessible, and so good, what more could you bring to the table with a new modern version to guarantee a big sales success to offset the risk and cost of starting such and endeavor when gamers can just play the existing originals.
Not everything needs a reboot/remake, especially if perfection has already been achieved.
That's a weird deduction. Everything can be improved upon. Why do we have loads of modern games like Doom, for example? It was good too, and can be played today on modern systems.
Some genres, like Worms, just peak much sooner than others, like Doom, and don't benefit from newer graphics or technological improvements. Just like UX design, at some point you peak, and any more changes you try to add for the sake of improvements, just end up making the product worse.
Look at current commercial operating systems or at Reddit. They also made a 3D Worms game a while back and it was a massive flop. Often, simpler is better.
Sure, everything can always be improved an you might hypothetically be able to build an even better Worms game than the original, but since the bar is already so high, you have very little chance of topping it and all the risks of failure.
Arguable. I've seen variations of Tetris, but never improvements. Nor do I think you can improve stud poker, or Go.
I like the multiplayer versions over the years. The Tetris Effect is pretty fun, although maybe not strictly an improvement.
I'm a little on the fence about 7-bag, because it's a little too evenly distributed, but early Tetris had some gnarly distribution.
Not to mention that when people say "improved" they usually mean "adding more stuff". More isn't necessarily better.
My favourite iteration growing up was called Dome Wars [3] and it's not even on that Wikipedia list!
[1] https://en.wikipedia.org/wiki/Artillery_game
[2] https://en.wikipedia.org/wiki/List_of_artillery_video_games
Serious Sam seems to survive. They tried to continue Doom but it wasn't Doom so much. What else is there?
A decent single player shooter with a story, atmosphere etc.
I believe Far Cry may still qualify but I don't get games that require an account with the vendor (UPlay, Rockstar Social Club and other crap like that).
It reminds me of rock as a genre. As a teenager, rock stars were everywhere, but there's barely any new rock bands after 2010. It doesn't mean the genre has achieved perfection, but everyone who would be doing rock is now doing something else.
There was a resurgence in Interactive Fiction about 10 years ago, which evolved into AIF (thanks internet), which then disappeared in just 1-2 years, to be replaced by all these Ren'Py games.
There's a huge gap and demand for Guitar Hero type of games, but nobody wants to make them. (Maybe related to the decline of rock, as there's still beat games)
I think there might be a resurgence now or later with Twine and Patreon though.
There's also King Arthur's Gold, which is a free multiplayer game that I'm sure only has like ten players online these days but is an absolute hoot regardless: https://store.steampowered.com/app/219830/King_Arthurs_Gold/
You run a zombie invasion, the zombies have attributes not unlike the ones from Left 4 Dead, but the gameplay is pure Lemmings.
https://www.zombienightterror.com (Incidentally the best game I've ever played on an iPad.)
Yes we have.
https://www.gog.com/en/game/tin_hearts
Also, it is voxels rather than hand drawn pixel art but I thought Urbek did a great job at feeling like that era of game. It is as much a puzzle game as a builder (there are a number of levels of upgrade that require other buildings within a certain distance).
Truly one of the greatest puzzle games of all time.
Open Source version is Pingus: https://pingus.seul.org/
tgalemmi
Don't know why I still remember those.
In-browser: DHTML Lemmings
Second best way: Amiga emulator
Best way: a SNES, a Lemmings cartridge, and a CRT TV!
So where is the outlet?
(I just did a search for Ludum Dare, and it seems ... dead?)
The website looks a bit behind, with a YouTube video and calls for signups for a 2022 event. But the competition still seems to be running and got "an avalanche of submissions" for the most recent event in September 2023 [0]. Maybe you can find more about it on Reddit [1], and there's also mention of a Discord server.
[0] https://flashlight13.medium.com/ludum-dare-54-hidden-gems-by... [1] https://www.reddit.com/r/ludumdare/
Ludum Dare 54 — September 29th - October 2nd, 2023
Ludum Dare 55 — April 12th - 14th, 2024
Ludum Dare 56 — October 4th - 7th, 2024
I never tried it, I don't have a quickly accessible game programming framework. Nor the time, heh.I'm sure a Kickstarter for this purpose would be very well received.
There was also "Lemmings Revolution" (https://en.wikipedia.org/wiki/Lemmings_Revolution) which is over 20 years old by now, but tried to translate the original concept into something that would look good in 3D. I thought it was ok, but didn't enjoy it quite as much as the originals (which of course could have something to do with the fact that I was younger when I played the original games).
The Settlings: https://store.steampowered.com/app/1771110/The_Settlings/
Another great game from that era ;)
- Pikmin
- Zombie Night Terror
- Humanity