https://youtube.com/watch?v=P1IcaBn3ej0
From a few years ago, where the game is rendered traditionally and used as a ground truth, with a model on top of it that enhances the graphics.
After maybe 10-15 years we will be past the point where the entire game can be generated without obvious mistakes in consistency.
Realtime AI dialogue is already possible but still a bit primitive, I wrote a blog post about it here: https://jgibbs.dev/blogs/local-llm-npcs-in-unreal-engine
If/once they get it working though, society will shift fast.
There’s an XR app called Brink Traveler that’s full of handcrafted photogrammetry recreations of scenic landmarks. On especially gloomy PNW winter days, I’ll lug a heat lamp to my kitchen and let it warm up the tiled stone a bit, put a floor fan on random oscillation, toss on some good headphones, load up a sunny desert location in VR, and just lounge on the warm stone floor for an hour.
My conscious brain “knows” this isn’t real and just visuals alone can’t fool it anymore, but after about 15 minutes of visuals + sensory input matching, it stops caring entirely. I’ve caught myself reflexively squinting at the virtual sun even though my headset doesn’t have HDR.
The DK1 I could wear for like 1 minite before feeling sick, so they are getting better ...
I am prone to sea sickness. Maybe it is related.
Yeah, but I mean who knows why. I know some people can't, my GF is one of them.
I've often wondered if im ok with it because im used to the object on head stuff (like 25 odd years of motorcycle riding/ergo helmet wearing) and close up, high fov coverage fast past gaming? (I play on a 32" maybe 70 cms from the eyes give or take.)
> I am prone to sea sickness. Maybe it is related.
I'd think it might be given my understanding of why illness in many is triggered. It's odd because I never got sick from it, but i've seen others get INCREDIBLY ill in two different ways.
1. My GF tried to use simple locomotion in a game and almost vomited as an immediate reaction
2. A friend who was fine at first, but then randomly started getting very slowly ill over a matter of like an hour, just getting more and more nausea after the fact.
It's unfortunate, because due to lack of bad feelings/nausea/discomfort etc, I love VR. I equally from those around me can see no real path forward for it as it stands today though because of those impacts and limitations.
That being said, maybe they get smaller, lighter, we learn to induce motion sickness less, I dunno. I'm not optimistic.
For games like call of duty or other hyper realistic games it very likely will be.
A large part of fighting games is the style.
The cost difference of just making bespoke art and tuning an AI system to generate it for you may not be worth it (at least right now.)