I did, it was basic stuff. The
entity component system datastore entity hierarchy path components look like they are 3 float vectors to points. Then the optimization are about basic locality and rendering. 3D programs like houdini do this stuff and don't even call it a feature, let alone a database. Bragging about a 30x speedup is broadcasting to anyone knowledgeable that it was structured poorly initially.
It seems like the modern database blog meta is to brag about the basics like they are a new discovery.